User Guide

Search
You are walking down a pleasant path when you notice what appears to be recent
excavation - your Ranger tells you something is buried in the ground below. Whenever
you feel so inclined, select Search to check the party’s immediate area: the wall or tree
you are facing, the floor you are standing in, and the dirt below.
Sometimes you will find your bounty purely by intuition. However, unless you are a
psychic (you found Elvis), a character skilled in scouting is a great help. Magic users
also offer assistance in the form of the Detect Secret spell. Like a magical scout, Detect
Secret scans the party’s area and looks for anything out of the ordinary. When your
magic user casts Detect Secret, one of the crystal balls along the top of your screen
will begin to glow with a knowing eye. When the eye twinkles, search the area right
away. Although you may not necessarily find an item, a twinkle definitely means
something is up.
Open
Whenever your characters come across a locked door or a secured treasure chest,
select the Open option to get into its goodies. Depending on what you are trying to
open, your characters will have several options. See the “Locked Doors” or “Treasure
Chests” section of this manual.
Rest
After a hard day’s adventuring, there’s nothing quite like a campfire to soothe the soul.
Whenever you select the Campfire icon, your characters bed down for the night. As
they rest, they replenish some of their stamina, cure their wounds, recoup some from
nasty conditions and replenish a portion of their magical power. Each occasion your
characters are able to fully rest, they receive approximately eight hours of sleep along
with all its benefits. You may wake your characters early by clicking the mouse.
Of course, resting isn’t always a wonderfully peaceful occasion. Occasionally, just
when your characters are getting comfortable, a group of monsters may notice them.
Before you know it, they’re kicking up the bed sheets and combat begins. With all the
rustle, some members of your party may wake up to participate in combat. However,
the other characters, the really sound sleepers, may remain asleep. Your magician
might be able to help in such situations by casting the Watchbells spell.
215
Wizardry Gold