User Guide

Locked Doors & Treasure Chests
Locked Doors
Your thief, or any character skilled in
skulduggery, pulls a bundle of tools from his
back pack, sets them beside the door, and begins
to shuffle the lock’s tumblers. Across the top of
the Pick Lock window, you will see these
tumblers shifting, falling into and out of place.
Depending on the complexity of the lock, it
may have one or more tumblers.
As the tumblers shift, the chance boxes below change color to reflect the current
position of each tumbler. When a chance box is green, the tumbler is in the proper
place - press its button to keep it that way! Once you have successfully calibrated each
tumbler, the door will open, allowing your party to get into the goods.
Occasionally, however, you may flip a tumbler when it’s yellow and slightly out of
whack. In most cases, the tumbler will begin to shift again, allowing your thief
another chance. On the other hand, if the tumbler is red and totally out of place, you
will likely fail in your attempt; there’s also a chance the tumbler may jam in the lock! If
that happens, you won’t be able to pick the lock, and without the strength of
tyrannosaurus rex, it will be hard to force it open. Of course, magicians can provide
assistance if they have learned the Knock-Knock spell, or one of your characters may
have a key to let you in.
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Wizardry Gold