User Guide
3. With information in hand, scroll through the list of possible traps to see which
one is closest to your thief’s inspection pattern. For example, if your thief’s
Inspect revealed this:
… it shows that he believed that the first two devices were attached, and that he
was certain the rest were not involved. So, scrolling through the list, look for a
trap pattern window that matches (or at least comes close)…
The first two devices are attached
4. Using the device window as a guide, follow the numbers to disarm the trap. For
example, if the device window shows a “1” for the second device in the top row,
press that button first, then the button marked “2” and so on. Of course, just like
an inspection, luck and skill play a part. You will see their combination in the
color box:
GREEN: You will deactivate the device successfully.
YELLOW: You will not deactivate the device, but won’t set it off, either.
RED: You will set the trap off!
If your character is successful in deactivating each of the trap’s devices, the chest
will no longer post a danger and will open.
On the other hand, if your character bungled the disarming, or if the trap wasn’t
what you expected, you may set the trap off. If it doesn’t blow up, try disarming it
again or simply leave the chest alone, though you won’t get the loot.
Open
If you suspect there is no trap on a chest, or if you are feeling really adventurous, you
can just yank it open. If there is a trap present, however, it will most certainly blow up!
So, you should always select Disarm and Inspect a chest for traps first.
Spell
As with many things, magic comes in handy when you are dealing with a treasure
chest. Divine Trap, a magical mental probe of the trap’s gizmos, greatly enhances
everyone’s ability to inspect the trap and to determine what’s active inside. Select the
Spellbook, a character with this spell, and then choose Divine Trap and its power level.
After Divine Trap is cast, subsequent inspections will reveal more about the trap.
Knock-Knock also allows you to get to the goodies inside a chest, but a bit differently
than Divine Trap. By magically altering the chest’s lock and neutralizing the trap
inside, Knock-Knock attempts to open the chest directly. You don’t even need to know
what the trap’s name is! However, there is a percent chance that Knock-Knock will fail
in its attempt to open the chest and set off the trap in the process.
21- -
----
**--
----
221
Wizardry Gold