User Guide
Use
Some items within Wizardry allow you to open a chest without the hassle and
potential danger of disarming its lock. If you believe you have such an item, select
Use. Next, select the character with the item followed by the item itself. If the item is
successful in its attempt, the chest will open.
Divvying Your Loot
After you have opened a treasure chest (for better or for worse), each member of your
party may receive a portion of its bounty. Select any item you are interested in, and
character to receive the item. If there is more than one item in a chest, simply repeat
the process. Of course, if you want to leave an item behind, you may select “Leave” at
any time to drop the item to the ground.
Combat
Your party leisurely wades at the bank of a river,
resting some from the day’s activities. It is shortly
thereafter that your thief screams as he’s pulled
deeper and deeper into the clouded waters.
Welcome to combat.
Well before your party wandered to Lost Guardia,
creatures of all kinds called this locale their home.
You will find them waiting behind doors or see
them lurking about dark recesses. As you may
have anticipated, a meeting between a group of
monsters and your party is frequently without
milk and cookies. However, a combat situation
comes with fun and challenge and plenty of it.
Identifying Your Opponent
Most of the time, you will only be told what the monsters look like, not what they
really are. For example, you may encounter an “Unseen Entity” but you won’t know
whether it’s a ghost or a flying bed sheet. Characters who have studied mythology
have the best chance of identifying the monsters’ true identity.
The Course of Action
Combat proceeds in rounds. Each round, both you and the monsters select a course of
action and Wizardry acts as the mediator of the action. Combat is over when either
side runs away or is totally defeated.
When you come upon a group of monsters bent on stopping your party in their
tracks, each of your characters will have several options. These options are based on
the character’s class, skills, weapons, and position in the party. So it’s likely that each
character’s combat options will be slightly different than his or her fighting mates.
222
Crusaders of the Dark Savant