User Guide

*damage inflicted is directly affected by the character’s strength.
For characters with the Kirijutsu skill, any fighting mode may deliver a critical kill. For
Monks and Ninja fighting with their hands or feet, the Punch and Kick modes also
have a chance of delivering a critical kill.
Ranged Weapons
With all said and done, the character is ready for action. Crusaders of the Dark Savant,
acting as game master, calculates the character’s performance (over one hundred
calculations are completed), and reports damage your character has caused.
Certain weapons allow characters to fight monsters far away (long range); other
weapons require close contact (short range). Wizardry will allow you to select any
monster group. However, you will only have the Fight option available if they are
within the range of your weapon (see the chart below). Monsters’ weapons have their
own ranges, too.
Multiple Attacks and Strikes
While in the fight mode, your character may attack a monster more than once, and
may hit the monster several times in a single attack.
MULTIPLE ATTACKS: After attacking a monster with a primary weapon (the
primary attack), a character with speed or experience and skilled in Weaponry
may have a secondary attack. Your character would have two separate attacks in a
round! Well-trained warriors can have up to four attacks in a single round, 2
primary and 2 secondary. If characters hold a two-handed weapon or a shield,
then they can have, at most, 2 primary attacks; there’s no hand left to hold a
secondary weapon. Without a secondary weapon, the secondary attack is
forfeited.
Range Allows Members to attack Groups
Short (S) 1-3 1-2
Extended (E) All 1-2
Thrown (T) All 1-3
Long (L) All All
As compared To To
to Swing Hit Penetrate Damage
Thrust -2 +2 +1
Bash Same -1 *
Melee -4 -4 Double
Throw -1 +1 Same
Punch +1 -1 Same
Kick -2 Same +2*
Lash +2 -2 Same
Shoot Same +2 Same
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Crusaders of the Dark Savant