User Guide
(C)HANGE CLASS gives characters the option of changing their professions in mid-
life. When you change class, you are entering the new class as a level one character.
Therefore, changing class has the following side-effects:
Your character statistics drop to the minimum for your race.
Your experience points drop to zero.
All your equipment will remain in your possession, but your items will be
unequipped. Since you are changing class, you may not be able to use them
anymore.
You will retain knowledge of any spells you already know, and you always get one
spell point per spell in your spell books. However, you lose the extra spell points
you got for being a member of your previous class. Though you may learn new
spells and get new bonuses for being a member of your new class, it is likely that,
at least at first, you will have fewer spell points to work with.
If you know at least one spell of a particular type and level, then you will
eventually learn all the spells of that type and level, even if your new class doesn't
learn spells of that type. So, for example, if you change a mage into a ninja, and
the mage knew the 3rd level mage spell MAHALITO, then the ninja would
eventually learn MOLITO, the other 3rd level mage spell.
(A)LTER PASSWORD changes the character's password in case of security problems
(younger sibling, devious friends, parents who hate to be shown up!).
You must know a character's current password in order to change it.
This option will not delete a forgotten password.
Gilgamesh's Tavern
Gilgamesh's is where you assemble your party. Enter the Tavern by pressing [G] at the
main Castle Menu. Gilgamesh's menu provides you with several options.
(A)DD lets you add characters to your party. You will be shown a list of all the
characters compatible with the other members (if any) of your party. You can select
one by pressing the letter associated with the character.
As soon as you select someone who is not neutral, the alignment of the team is
chosen, and disappointed incompatibles will wander back to their drinks.
(#)INSPECT lets you look at the current status of a character. This option is
extensively described on the next page.
Remember, whenever you see a #, Wizardry expects you to type a number, not
the actual (#) key.
(R)EMOVE lets you remove a character from the party.
(D)IVVY GOLD pools the gold belonging to the party, and then evenly splits it up
between the party members.
(L)EAVE exits the Tavern.
If you decide to visit the Training Grounds once a party has been formed, the
party will disband automatically. You will have to go back to the Tavern and
reassemble them.
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Proving Grounds of the Mad Overlord