User Guide
MULTIPLE STRIKE: Dexterous characters, or those that are experienced, may
be able to swing more than once during an attack. When characters get a multiple
strike, you will hear the swing of the weapon more than once, testifying to your
character’s finesse.
Parry
Parry allows your character to take a defensive or passive role in combat. But
remember, they are still quite involved. The characters may be hit, and under certain
circumstances, they may hit back.
BLOCK: Allows characters to use their shield skill to protect against attacks.
Block is useful for characters whose weapons are not within a monster’s range. To
select this option, the character must have a shield equipped (without a shield, this
option will not appear). The effectiveness and success of a block, however,
depends on the character’s shield skill. A character who blocks cannot be hit for
double damage.
DODGE: Being extremely watchful of all weapons, spells, and missiles and, when
the time comes, moving aside for them. While dodging, the character is harder to
hit, and cannot be struck for double damage.
GUARD: Waiting for the monsters to attack, and giving them a bit of their own
medicine if they do. If a character is on guard, and a monster does attack, he or
she will jump out, regardless of the position in the party, and attack the monster
right back. Guard is useful for flying animals, such as bats, who can attack anyone,
or for characters who cannot normally reach the monsters. When a character is
on guard, his or her armor class stays the same.
REST: Catching your breath. A resting character will recoup some stamina, but he
or she will be much more vulnerable to attack while resting. This option is useful if
there is little danger or if the character is about to pass out anyway (if your
character passes out, it’s typically for a while). Rest them before they collapse, and
they’ll definitely have enough stamina to get through the next round.
Hide
Characters with the Ninjutsu skill can attempt to hide from monsters during combat.
If they successfully hide, they can remain hidden or ambush the monsters. Since the
monsters weren’t expecting an attack, they are easier to hit, and if hit, they incur quite
a bit of damage. Characters may remain hidden even after they launch a surprise
attack especially if they’re able to kill an opponent before it screams to its companions.
Spell
You are hoping to heal a character of a pesky poison, or perhaps you are determined
to turn a ferocious giant into dust. When you select Spell, you will see your character’s
spellbooks. Choose the realm, the spell, its power level, and it will be cast against the
party you are currently targeting. For healing spells, you will need to select a character.
The spell will be cast sometime during the round of combat. Remember, some spells
attack only one monster within a group while others attack several groups. Check out
the “Magic Spells” section of this manual for further information.
Use
Certain items within Wizardry have the power to cast spells or perform magical feats
in other ways. You may use these items in combat against your opponents or for the
benefit of your party by selecting the Use option. Of course, a character who decides
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Wizardry Gold