User Guide
Cancel & Backup
If you are having second thoughts about your selections, the Cancel option allows you
to start all over again, beginning with the first character. Backup, on the other hand,
just takes you back to the previous character’s selection.
Terminate Game
Strolling down a forest’s path, your level 2 characters are greeted by what appears to
be the compilation of all your worst nightmares. In one round (or maybe it was one
swing, you couldn’t be sure), he knocked out your first three characters.
At times such as this, the Terminate Game option is your only recourse. When you
select this option, the game ends, and you return to the main menu. Wizardry forgets
whatever has happened, and allows you to pick up where you last saved your game.
Combat Modifiers
Occasionally, your character may become afflicted with one or more maladies.
Without question, these conditions can affect a character’s performance in combat.
For example, a sleeping character can’t attack monsters or defend himself - neither can
a character who is carrying seven suits of plate mail. These conditions are known as
modifiers.
Illnesses
The illnesses that afflict your characters as they travel on Lost Guardia can affect their
performance in combat. Some illnesses can also make them very prone and open to
attack. All of Wizardry’s maladies and their effects are fully covered in the “Player
Character” section of the manual.
Encumbrance
It takes strength and stamina to hold up a 20 pound sword. Add that 200 pounds of
plate mail, and it’ll be a feat if the character moves at all. Encumbrance is what your
character faces if he or she carries too much. By reviewing your character, you can see
his or her total carrying capacity along with the weight he or she currently holds.
Encumbrance affects a character’s ability to hit a monster and a character’s armor class
in the following ways:
*shown in parentheses by the character’s armor class. “Review” the character to
see its effect.
Percentage Used of Chance Increase in
Carrying Capacity to Hit Natural AC*
0% to 49% (gray) None None
50% to 66% (gray -5% None
67% to 75% (lt. blue) -10% +1
76% to 90% (yellow) -20% +2
91% and up (red) -25% to -40% +4
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Wizardry Gold