User Guide
Spellbooks
From the six realms of spells, four different schools of magic were formed, each
complete with its own spellbook.
• The Alchemist sought to use the natural powers of the elements, and learned to
mix them together for their healing and combat use. Alchemist spells cannot be
silenced. The Ninja and Ranger also practice this form of magic.
• The Priest gathered the elemental powers of the divine, and developed spells to
heal his fellow man and protect him from enemies. The Bishop, Lord, and
Valkyrie also practice this form of magic.
• The Mage channeled the elemental forces for their wrath and collected an
assemblage of spells which brought the fury of the elements upon his opponents.
The Samurai, Bard, and Bishop also practice this form of magic.
• The Psionic fathomed the powers of the mind, and learned to use its wonder for
both healing and damaging means. The devout Monk also practices this mental
art.
An individual listing of each spellbook follows the realm listing. Each spellbook has
been alphabetized for easy lookup and use.
Learning Spell Levels
Each realm is broken down into seven spell levels (level 1 Earth spells, level 2 Earth
spells, and so on). Your spell casters typically learn one level at a time, but may
occasionally learn a level 2 spell before learning all of level 1. Generally, a spell’s level
represents its complexity, overall power, and difficulty to cast. The more skilled your
magic user in his or her area of interest, the higher the level of spells they can learn.
Casting Power Level
Each spell has seven different power levels that are used when casting the spell. In
general, the higher the power level, the more powerful the spell and the more skill
required to cast it (Oratory). For damage-oriented and healing spells, the power level
will affect the amount of damage or healing done. For other spells, such as Knock-
Knock or Direction, the power level of the spell will increase its effectiveness or
duration.
Spell Power Costs
For each spell your character learns, he or she will be given a certain amount of spell
points. These points, in turn, are used to cast the spells. When your magic user casts a
spell, he or she must have enough spell points available to fire it off. As a spell
increases in power, it also increases in cost and requires more Oratory to intone. For
example, if a spell cost 5 points for power level 1, then it would cost 10 points for
power level 2, and so on.
Affects & Effects
Some spells attack only one monster or help only one character. Others can
encompass all opponents or affect the entire party. In the list of spells which follows,
the affected person or group(s) are listed. Some monsters may not be affected or only
partially affected by a spell. If it’s an “all or nothing” type spell, there may be no effect
at all. Lastly, just like your characters, some creatures are resistant to certain types of
spells. For example, an Ice Giant probably wouldn’t be affected by an Iceball spell
(unless the laughing did him in).
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