User Guide

Slow Cost: 4 Caster: PRI, PSI Affects: 3 Creatures plus power level
Slows creatures down. They can’t move as fast to hit you and are easier to hit themselves.
Haste Cost: 5 Caster: PRI, PSI Affects: Party
Speeds up characters’ movements by giving them extra energy. Also helpful to
counteract a Slow spell.
Cure Paralysis Cost: 6 Caster: PRI, Affects: 1 Character
ALC, PSI
Attempts to cure one character of paralysis. Success depends on the extent of paralysis
to the character’s system versus the power level of the spell.
Ice Shield Cost: 8 Caster: MAG Affects: Party
A barricade which resists the effects of cold and protects the party from cold and cold-
type spells. Strength and duration of the Ice Shield depends on the power level of the
spell.
Restfull Cost: 8 Caster: PRI Affects: Party
A gentle spell that restores a portion of stamina to every member of the party.
Stamina recouped is relative to the power level of the spell.
Iceball Cost: 8 Caster: MAG Affects: 4 Creatures plus power level
A flurry of stinging ice balls which cause 3-12 hit points of ice damage per power level.
Paralyze Cost: 5 Caster: PRI, PSI Affects: 1 Creature
Attempts to solidify all water in a creature’s body. Duration and success depends on the
power level of the spell relative to the power and amount of body water in the creature.
Superman Cost: 7 Caster: PRI Affects: 1 Character
Empowers a party member with a heroic boost of energy allowing him or her to fight
with the power and finesse of a hero.
Deepfreeze Cost: 6 Caster: MAG Affects: 1 Creature
Attempts to freeze a creature’s bodily fluids solid doing 3-39 hit points of severe ice
damage per power level.
Draining Cloud Cost: 8 Caster: ALC Affects: Cloud
Surrounds creatures in a mystical cloud that attempts to drain their lifeforce every
round they remain inside the cloud. Duration and power of the cloud are relative to
the spell’s power level.
Cure Disease Cost: 12 Caster: PRI, ALC Affects: 1 Character
Attempts to cure someone of disease and its effects. Success depends on the strength
of the disease relative to the spell’s strength.
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Crusaders of the Dark Savant