User Guide
Air Spells
Poison Cost: 2 Caster: ALC Affects: 1 Creature
Turns the air poisonous around the creature and causes 1-5 hit points of damage per
power level plus poisoning. Strength of the poison is relative to the power level of the
spell.
Missile Shield Cost: 5 Caster: MAG Affects: Party
Hardens the air around the party forming a shield that protects characters from
missiles, arrows, hurled weapons, etc.
Shrill Sound Cost: 4 Caster: MAG, PSI Affects: 1 Group
Whips the air creating a high frequency pressure wave that blasts the creatures with 1-
5 damage per power level.
Stink Bomb Cost: 8 Caster: MAG, ALC Affects: 3 Creatures
An odorous cloud of stinking fumes that can cause 1-6 hit points damage per power
level and may make them feel nauseated.
Air Pocket Cost: 8 Caster: MAG, ALC Affects: Party
Protects the party from air spells such as stinking clouds and suffocation by creating a
pocket of fresh air around the party. Strength and Duration of the pocket are relative
to the power level of the spell.
Silence Cost: 4 Caster: PRI, PSI Affects: 3 Creatures plus power level
Causes air around creatures to stop transmitting sounds, thus preventing them from
casting spells. Strength and duration are relative to the power level of the spell.
Poison Gas Cost: 7 Caster: ALC Affects: Cloud
Poisonous cloud that lasts several rounds and surrounds the creatures in the gas.
Creatures inside the cloud suffer from poisoning and damage. The creatures affected,
duration, and damage done all depend on the power level of the spell.
233
Wizardry Gold