User Guide
Confusion Cost: 6 Caster: ALC, PSI Affects: 1 Group
A blast of mental energy that attempts to scramble the creatures’ thinking causing
them to run away, attack immediately, cower in fear, whip up a batch of fondue, or
otherwise act crazy.
Watchbells Cost: 5 Caster: MAG, PSI Affects: Party
A psychic bell cast in an attempt to wake other party members if they are asleep or
unconscious when attacked by creatures. Success depends on the length of time the
party has slept, how tired the party members are, and how solidly they sleep.
Hold Monsters Cost: 6 Caster: PRI, PSI Affects: 3 Creatures plus power level
Attempts to confuse the creatures into believing they are paralyzed. Success depends
on the power of the creature relative to the power level of the spell.
Mindread Cost: 8 Caster: PSI Affects: Caster
Attempts to discern what’s on an NPC’s mind. Success depends on the intelligence of
the NPC relative to the spell’s power level.
Sane Mind Cost: 10 Caster: PRI, PSI Affects: 1 Character
Attempts to restore sanity to an insane character. Success depends on how nuts the
character is versus the spell’s strength.
Psionic Blast Cost: 8 Caster: PSI Affects: 3 Creatures plus power level
An extreme and powerful jolt of mental energy that scrambles the creatures’ brains
and causes 1-7 hit points of mental damage per power level and may cause insanity.
Illusion Cost: 10 Caster: PSI Affects: Party
Attempts to conjure an illusion of a being so real that it can attack creatures and be
attacked back! The creatures’ amount and powers depend on the spell’s power level.
Wizard’s Eye Cost: 10 Caster: MAG, PSI Affects: Caster
Allows the caster to see the surrounding area from an overhead view. The size and
detail of the area seen depends on the power level of the spell.
Spooks Cost: 7 Caster: MAG, PSI Affects: All Creatures
Conjures an illusion that is so terrifying it may scare creatures away, causing them to
cower in fear, or otherwise reducing their capacity to fight as well.
Death Cost: 10 Caster: PRI, PSI Affects: 1 Creature
Attempts to kill a creature outright. Success depends on the creature’s power relative
to the spell’s power.
Locate Object Cost: 8 Caster: PRI, PSI Affects: Caster
Allows the caster to magically determine the location of certain buried or hidden
items. Success depends on the item’s location relative to the caster, how well the item
in question is hidden, and the spell’s power level.
Mind Flay Cost: 18 Caster: PSI Affects: All Creatures
A concentrated tide of mental energy that conjures every fear and devastates the
creatures doing 4-16 points damage per power level plus potential insanity.
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Wizardry Gold