User Guide
Appendix A: Character Races
Please refer to page 176 for character races.
Appendix B: Character Professions
Please refer to page 179 for the description, weaponry, primary skill (italicized words),
spell books, etc. for each profession.
Below you will find the basic starting equipment for each profession.
Fighter: Long Sword, Leather Cuirass, Fur Leggings, Sandals, Buckler Shield
Mage: Staff, Robes (U), Robes (L), Sandals, 1 Magic Missile scroll
Priest: Quarterstaff, Robes (U), Robes (L), Sandals, 3 Lt. Heal potions
Thief: Cutlass, Cloth Shirt, Cloth Pants, Buskins, 6 Bite Daggers
Ranger: Short Bow, 100 Willow Arrows, Suede Doublet, Suede Pants, Buskins
Alchemist: Staff, Robes (U), Robes (L), Sandals, 1 Cherry Bomb potion
Bard: Sling, Bullet Stone (25), Cloth Shirt, Cloth Pants, Poet’s Lute
Psionic: Dagger, Robes (U), Robes (L), Sandals, Shadow Cloak
Valkyrie: Spear, Fur Halter, Chamois Skirt, Sandals, Leather Helm
Bishop: Quarterstaff, Robes (U), Robes (L), Sandals, Mitre
Lord: Broadsword, Quilt Tunic, Quilt Leggings, Buskins, Steel Helm
Samurai: Katana, Wakazashi, Robes (U), Robes (L), Sandals
Monk: 15 Shurikens, Robes (U), Robes (L), Sandals
Ninja: 15 Shurikens, Ninja Cowl, Ninja Garb (U), Ninja Garb (L), Tabi Boots
Appendix C: Character Skills
As your characters travel through forests and encounter NPCs and monsters, they will
develop, learn, and hone the skills that are necessary for survival and success in
Wizardry. There are four categories of skills: Weaponry, Physical, Academia, and
Personal. Within each of these categories, there are many individual skills, all of which
are listed in this section. Depending on your character’s profession, you may not see
every possible skill while reviewing your character.
Weaponry Skills
In general, Weaponry skills affect a character’s ability to handle his or her weapon. As
your character practices these skills (equipping and using a weapon in combat,
blocking a blow, etc.), points will be added to the skill to reflect your training. At their
best, all skills reach a maximum of 100 points.
WAND & DAGGER: The talent of wielding daggers, wands, and other small
items used as weapons in combat.
SWORD: Any sword, including the katana, used as a weapon in combat is
covered under this skill.
AXE: This ability covers any axe, such as the battle or hand axe, used as a weapon
in combat.
MACE & FLAIL: The talent needed to use any mace-like item, including the flail
or hammer, as a weapon in combat.
POLE & STAFF: The mastery of any pole & staff, such as the halberd, bo, or
staff, used as a weapon in combat.
THROW: The demonstrated ability to be on target when any weapon is thrown.
This includes such things as shurikens, darts, potions, and weapons that are
thrown accidentally.
SLING: The ability to use any weapon which consists of a leather strap and two cords
which, when whirled and released, hurls stones and other like objects at an opponent.
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Crusaders of the Dark Savant