User Guide
BOW: The flair of handling any bow which fires arrows and is used as a weapon
in combat.
SHIELD: The art of using a shield effectively to block an opponent’s blow while
fighting or parrying.
HANDS & FEET: The talent of using one’s hands and feet as lethal weapons to
strike and hopefully kill an opponent.
Physical Skills
Physical skills generally affect a character’s ability to do things which require talents of
the body or voice. For instance, a character skilled in Scout will keenly perceive a piece
of straw that looks out of place in a giant hay pile. The unskilled scouting character,
on the other hand, will blindly walk down the hall, oblivious to the giant red sign that
says, “Secret Door Here!” As with most skills, Physical skills grow stronger as your
characters practice them. Physical skills reach a maximum of 100 points.
SCOUT: The knack of seeing and finding things such as secret doors, hidden
entrances, or buried items others seem to pass by. You must add points manually
to “Scout” to increase your character’s proficiency.
MUSIC: The art of playing enchanted musical instruments and bringing forth
from them different magical spells.
ORATORY: The vocal discipline required to properly recite a magical spell in
combat. Without good oratory, spells meant for monsters may fizzle or backfire
on the party.
LEGERDEMAIN: The ability to pickpocket (steal) items or gold from NPCs
without their knowledge or permission.
SKULDUGGERY: The delicate skill of inspecting and disarming traps on chests
and picking locks on doors.
NINJUTSU: The legendary art that allows characters to hide themselves from
their opponents. For the Ninja and Monk, proficiency in Ninjutsu helps to lower
their armor class rating.
SWIMMING: A measurement of your character’s ability to swim across deep water.
Characters with fewer than 10 skill points may drown from entering deep water.
CLIMBING: The knack of taking falls, climbing into pits, and scaling the sides of
walls without taking damage.
Academia Skills
Academia skills affect a character’s ability to learn and understand matters intellectual.
These skills also affect the magic users’ ability to learn and understand spells. While
Academia skills may eventually increase automatically, magical study skills must be
advanced manually by adding skill points whenever a character gains a level; these are
studied skills, not practiced. Without study, the magician will never learn spells beyond
the basic. As with all the skills, the highest amount a particular skill can reach is 100
points.
ARTIFACTS: The ability to effectively use and invoke magical items depends on
this skill. Without a developed Artifact skill, there is a chance the item’s power
will fizzle or backfire. This skill also affects a character’s ability to successfully
assay an item to determine its intricacies.
MYTHOLOGY: The ability to recognize, while in combat, the true identities of
monsters.
SCRIBE: The ability to successfully invoke the magical power of a scroll during combat.
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Wizardry Gold