User Guide
Status will tell you about any problems you may have. Being DEAD is one of these,
although you'll also see other maladies here. Characters who are marked OUT are lost
somewhere in the Maze! Their status may become OUT due to any of three causes:
Obliteration (everyone was killed), Starvation (Power failure or turning off the
computer) or Vacation (using the (Q)UIT option while in the Maze.)
OUT characters can be retrieved. Either select the (R)ESTORE AN "OUT"
PARTY option from the Utilities menu, or send a small party down into the Maze
to pick them up.
Shown next are your mage and priest spell points. These strings of numbers tell you
how many spells of each spell level you can cast. Within each spell category, mage and
priest, there are seven power levels. You can throw one spell of a given type and
power level for each spell point you have in that slot. For example, mage spell points
are 5/3/2/0/0/0/0 would mean that you can cast five first-level, three second-level,
and two third-level mage spells. You must have a spell written in your spell books
before you can cast it.
Below the spell points are two columns for your weapons, armor, and any goodies you
have found on your forays. You can carry up to eight items at a time. To the left of
each item may be found one of the following symbols (no symbol means the item can
be equipped or carried):
* indicates that the item is equipped. Equipping is explained below.
# reminds you that the item cannot be equipped by that class of character. For
example, priests cannot use edged weapons, and thieves cannot wear chainmail.
? tells you that the item is not identified, which means you don't know exactly
what it is.
- warns you that the item is cursed. Since it is stuck to you and probably doing
more harm than good, a trip to Boltac's to remove it maybe in order.
At the bottom of the screen is a menu of commands that will allow you to perform all
sorts of interesting tasks.
(R)EAD offers you the chance to peruse your character's spell books. Select the
category of book you want to read. All the spells he has learned so far will be
displayed. Refer to the Spells section beginning on page 52 for detailed descriptions on
what each is and what it does.
(D)ROP lets you drop any item onto the dusty floor of the Maze or the muddy streets
of the Castle.
Dropped items are gone forever. Be careful not to drop the wrong item.
(P)OOL GOLD moves all the party's gold to the character. If you later need to give
back some gold to other party members, choose the DIVVY GOLD option while in
Gilgamesh's Tavern.
(I)DENTIFY allows Bishops to attempt to identify an unknown Item. If they fail,
there is a chance they will be forced to equip it; and if it is cursed, they may be in
trouble!
(E)QUIP lets you select the items your character is to wear. For each type of item
(Weapon, Armor, Shield, etc.) you will be shown a list of what items of that type you
have and invited to select the one your character will use.
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Proving Grounds of the Mad Overlord