User Guide
Weapons and armor you possess, but have not equipped, will not be of any use to
you in combat.
You can unequip an item by simply choosing no item of that type when you
equip. You do this by pressing [ENTER] instead of a number.
(T)RADE allows the characters to exchange gold and items amongst themselves. To
trade, first press in the number of the character with whom you wish to trade. Then
type the amount of gold, if any, that you want to transfer. Next, if you wish to trade
an item, press the number of the item you want to trade. When you have finished
trading items, press [ENTER].
If you don't wish to trade any gold, you can press [ENTER] instead of entering
"0" as the amount.
An item must be unequipped before it can be traded.
(L)EAVE ends the inspection of your character.
While you are on a foray in the Maze, you can also inspect your characters by going to
Camp. When you do so, two extra options are available.
(S)PELL casts spells. The spell must be in your Spell Books and you must have an
appropriate spell point available in order to cast it. If the spell is one of the healing,
you will be asked upon which member of the party you wish to spell cast.
Some spells can only be cast while in combat with the monsters. In the Spells
section beginning on page 52, if the "WHEN" category says Camp or Anytime,
you can cast it in Camp.
(U)SE allows you to cast a spell using a special item, such as a potion bought at
Boltac's. Anyone can use an item; you don't need to know the spell it casts, and you
don't need a spell point to cast it.
This means that big dumb fighters can keep DIOS potions around and cure
themselves.
As with casting spells normally, you can't cast some spells in camp.
Each magical item has an unknown number of charges, and may break after
being used. If it does, it will be displayed in your list of items as a BROKEN
ITEM.
Depending on where you were when you inspected your character, some of the
options may not be available:
From the Training Grounds, you may only (R)EAD your spell books or (L)EAVE.
From Gilgamesh's Tavern, you may do everything but cast a (S)PELL or (U)SE an
item.
When you are in the Maze and have (C)AMPED, you may do everything.
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Proving Grounds of the Mad Overlord