User Guide
The Edge of Town
The Edge of Town lets you go to other areas outside the central Castle: The
(T)RAINING GROUNDS, the (M)AZE, the (C)ASTLE, the (U)TILITIES, and
(L)EAVE GAME. The (T)RAINING GROUNDS section has already been explained
and (C)ASTLE returns you to the main Castle menu. From the screams of terror and
loud munching noises issuing from the entrance to the (M)AZE, this is undoubtedly
where your Party has to go when it is ready to begin adventuring.
(L)EAVE GAME is what you do when you are finished playing a session of Wizardry.
NEVER, EVER, turn off your computer without using the (L)EAVE GAME option.
If your expedition is suddenly interrupted - power failure - (3-year old pulled the plug),
reality check (Dinner ready, so you turned off your computer), or Deus ex-machina
(Electrical storm) - your party will be left stranded in the Maze. When you restart
your game, you'll find your characters are marked as OUT. There are two ways to get
them back:
You can (R)ESTART the party using the (U)TILITIES option (described later in
this section).
You can mount a rescue expedition to find the characters. You will need to
(I)NSPECT areas of the Maze for the characters - this is explained in this section
on moving around the Maze.
If you want to deliberately interrupt an expedition (It's 4 a.m. and you have to go to
work soon), you can use the (Q)UIT option that is available in the Maze. This option
will be described more completely in the Adventuring section.
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Proving Grounds of the Mad Overlord