User Guide
did not want to go through the door quite yet, but now have no choice. Also, your
characters do not appreciate you telling them to run full-tilt into stone walls!
Scrolls for these spells are quite rare. Cultivate a Priest, and aid him to advance to
higher levels, so that he will be able to cast those spells for the team.
No matter how diligently you map, occasionally you get turned around and have no
real idea where the party is at that moment. Help is available through your Mage. By
the time he is level 3 or 4, he will be able to cast a DUMAPIC spell. This spell gives
your exact spatial coordinates based on the following rule: the lower left-hand corner
of the Maze map (where the stairs to the Castle are located) is square 0 East, 0 North,
1 Down below the Castle. The spell also gives the direction your party is currently
facing. So, no matter how confusing the Maze seems to get a times, a quick
DUMAPIC spell will set you right again.
For your first few expeditions we recommend that you avoid monsters by running
away from them, whenever possible, until you have become comfortable with
mapping and with getting out of the Maze quickly when you have to.
Unlike many text adventure games, you cannot leave a trail of bird seed after you
to find your way through the Maze. Anything you DROP while in the Maze is
not visible and will be lost forever!
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Proving Grounds of the Mad Overlord