User Guide

Combat
Without some sort of challenge, Wizardry would just be a game of mapping. You
will soon learn to be grateful to a particular group of individuals for providing this
challenge. After all, who gathers together all the loot in the Maze so that your
characters can find it in nice tidy packages? Who gives bloodthirsty adventurers
something to look forward to? Who blasts ill-prepared party members to smithereens?
This is the life-work of monsters. Mastering the fighting techniques described here
will help you make their job less rewarding.
Meet the Monsters
As your party is moving through the Maze, it will encounter many groups of monsters
guarding hoards of treasures. The monsters could be wandering around like you, or
they may be inhabitants of a room you have just entered. Although some monsters
are peace-loving vegetarians, the majority of them really do like the taste of a good
"leg of adventurer," so it is likely that a fight will take place.
When you encounter hostile monsters, your party goes on full alert. Two windows
will automatically appear. One will show you the names and numbers of the
monsters you are facing, and the other will be used to gather instructions and report
on the progress of the combat. You will also be shown pictures of the monsters.
Most of the time, you will only be told what the monsters look like, not what
they really are. You may be able to discern their true identities if your character's
I.Q. is high enough. You can also use the LATUMAPIC spell to see through their
disguises.
Combat proceeds in rounds. Each round, both you and the monsters decide what
actions to take, and then the program mediates the combat. Combat is over when
either side runs away or is totally defeated.
40
Proving Grounds of the Mad Overlord