User Guide
When a combat is over (and you have survived), you will be told how many
experience points each surviving member of the party will be awarded for his or
her brave conduct. You don't earn any points for monsters who run away or for
dispelling monsters. You'll also find out how many gold pieces each character
earns. Regrettably, some groups of monsters are security-conscious and like to
hide their money and other valuables in...
Treasure Chests
Chests usually have traps on them and this is where your thief comes in handy. When
you are confronted with a chest, you will have the following options:
(O)PEN the chest, blindly hoping that there is no trap on it.
(I)NSPECT the chest for a trap, praying that you don't set the trap off in the process.
Cast the (C)ALFO spell in order to magically inspect the chest.
(D)ISARM the trap, assuming you think you know what it is.
(L)EAVE the chest alone, and give up the goodies.
For each of these options, you will have to specify who is to perform the operation.
Normally this will be your thief (or your priest in the case of casting (CALFO). If you
attempt to (D)ISARM the trap, you will have to type in the trap's name. Spelling
counts.
Needless to say, your thief is much better at inspecting and disarming than anyone
else. Even so, when he is just starting out, he will be pretty inept and things will blow
up in his face fairly often. Fortunately, most of the traps on the first level won't kill
him unless he is already hurt.
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Proving Grounds of the Mad Overlord