User Guide
Lowering your Insurance Premiums
The first rule of the successful Wizardry player is "He who turns and runs away, lived
to run another day." Don't be ashamed to run from encounters where the monsters
have the upper hand. When first starting out, run back to the Castle often (even after
each encounter) to rest, replenish your spells, and heal your wounded. Never go
deeper into the dungeon until you are quite comfortable on the current level. Avoid
the temptation to take on "just one more encounter." If your characters become
poisoned, and you don't have magical means to cure them, run for the Castle as
quickly as you can!
Use your spell-casting characters wisely. When you are fighting your first few
groups of monsters, cast a KATINO spell, knocking out the opposition so that
you'll have plenty of leisure time in which to eliminate them. Naturally, this will
not work against certain monsters, and you'll have to run away from these
creatures until you become more powerful.
If anyone gets poisoned, head for the castle, keeping an eye on the victim's hit
points. If they go down to 1 or 2, go to Camp and cast a healing spell (like DIOS)
if you have one. If you get any monster encounters, run away because you lose
hit points by poison much faster in combat.
Come cast a Spell with Me
Playing Wizardry for the first time is like kissing for the first time - you want to do it
right, and you're not quite sure exactly what you are supposed to do. To help you out,
we asked one of the most famous Wizardry adventurers, Hawkwind of Skara Brae, to
share some of his secrets with you. Hawkwind will show you how he would create
and equip a new party and captain them during their first adventure.
Since things happen differently each time you play Wizardry, what Hawkwind
describes may not exactly happen if you try and follow his lead to the letter.
What's important is that you understand why he does what he does.
Hawkwind will occasionally mention doing something in the game, but won't
completely explain what keys he pressed to do it. You can follow along by trying
to do what he does, or by reading the sections of the manual that describe the
areas he goes to. Hawkwind's advice will be a lot clearer if you have read the rest
of the manual first!
So, without further ado, and in his own words, we present Hawkwind!
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Proving Grounds of the Mad Overlord