User Guide

155 gp when he Pools gold. Buying the chain mail leaves the team with a balance of
65 gp. Too bad, not enough to buy better equipment for Prior Sebastion. His faith
will have to sustain him.
Oh, now you're really doing some figuring! Yep, if I had planned out our team's
purchases in advance, my people would not have squandered 60 gp (25 gp apiece for
the leather armor and 10 gp for the small shield they lost when they got sold those
items back to Boltac's). That 60 gp coupled with the team's balance of 65 gp would
yield 125 pg. If the good Prior Sebastion had not bought his leather in the first place,
there would be 175 gp available. Taking out 90 gp for his suit of chain mail, would
mean the team has a cushion of 85 gp to help heal characters who get injured, and
Prior Sebastion's AC has taken an important step downward. Yes, downward is better
when it comes to armor class.
So you see, when you get your own team, always equip the mages and thief first, then
pool the gold and outfit the other three fighting members of the team. They need all
the protection you can afford to give them. That is the mark of a good captain, and
the characters appreciate it (and live longer).
Your first steps into the Maze
Well, we're ready for the Maze. Are you ready for your first glimpse into Trebor's
Proving Grounds? Right outside the Castle wall lies the entrance. It is easy to find, just
follow the stench of the corpses and the howling of the monsters. It is quite a racket.
You wouldn’t be bored down there, that I guarantee! Here are the stairs, let's go.
Around the Campfire
All forays into the Maze begin in Camp. A wise commander takes this time to
properly order his team into the best offensive and defensive grouping. As only the
first three members of the team can use physical weapons (or suffer physical damage
from the monsters), this is where your fighting types go, and they should have the best
armor and weapons that your team can afford. The next slot is ideal for your thief. In
case one of the first three gets killed or incapacitated, such as getting hit with a
KATINO spell, then your thief will automatically move into the front. With his
leather armor and short sword, he can at least give a fair accounting of himself. You
know you're really in trouble if ever one of your mages ends up in the front line.
With only robes for armor, they will get vaporized by the first monster that glares at
them! So the line-up will be: Derf, Thomas the Fair, Prior Sebastion, Snatch, Alfredo,
and Gabriella. A very important tip at this point: If I inspect any of these characters,
I'll quickly see that none of them is equipped with any of the new goodies they
bought at Boltac's. While I can call each forth and so equip them, there is an easier
way. The main Camp menu has an overall equip option that allows me to do the
whole team at once, which I'll now do.
While your foraying, you really should periodically Camp. This gives you a better
opportunity to check on how your people are doing, and heal up anyone who is hurt.
Don't worry, the glare from the fire of your campfire will keep any monsters from
attacking you as long as you remain in Camp. Ready to break Camp now? Here we go!
Finding a Room
Now we are looking at the Maze. Each wall square you see represents one step. Right
now we are at the bottom of the stairs leading up to the Castle and facing north. Take
this on faith, for now. Soon Alfredo will learn the DUMAPIC spell and will be able to
figure this out for himself. I decide to explore to the east, so I will turn right (by
pressing the right cursor key or [D] and walk down the corridor (by pressing the up
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Proving Grounds of the Mad Overlord