User Guide

cursor key or [W]. Look, there's a door ahead on the left, just before the corridor
ends! I'll turn the party north again (by pressing the left cursor key or [A] right in
front of the door, so they are facing the door. Now the team can go through the door.
Doors can lead to almost anything, but mostly they lead to rooms, and quite often
those rooms are used by the monsters as lairs! Keep your fingers crossed, the team is
going to kick in the door (by pressing the up cursor key or [W]...Oops, an encounter.
Get ready, everyone!
A surprising Encounter!
It's 4 Skeletons and 3 Bubbly Slimes, but we lucked out and surprised them!
When you surprise monsters, it means your party gets a free round of attacks on the
monsters before they can reply back, but since it happens so fast, your spell casters
can't get off any spells during the surprise round. So Derf, Thomas the Fair, and Prior
Sebastion will Fight, while the other three will hang back, out of the way of the
melee, and Parry.
Derf swings and hits a Skeleton for 2 hits points of damage. Thomas the Fair swings
and he misses. Prior Sebastion whollops a Bubbly Slime with his mace for 4 hit points,
and the monster dies! Terrific first round.
Round 2 - The Monsters strike Back!
Derf and Thomas the Fair will fight Skeletons again (they are tougher opponents than
the bubbly slimes). Prior Sebastion will not fight this round. As a priest, he has a
special talent that none of the other adventurers have: he can dispell the undead. If it
succeeds, then the evil bonds that bind the undead to our plane are dissolved and they
vanish. So, Prior Sebastion will try to dispell the Skeletons this round. Snatch will
parry (a purely defensive move) having nothing better to do right now. Alfredo will
47
Proving Grounds of the Mad Overlord