User Guide

Experience and Loot
Everyone receives 42 experience points for surviving the encounter. Ah, the monsters
were carrying a treasure chest. Well, Snatch, here's your chance to pull your weight.
Snatch examines the chest and says that he thinks it is a poison needle trap, very nasty.
Derf pushes him aside and inspects the lock. He thinks it's a crossbow bolt trap. Prior
Sebastion looks at it and says no, it's not trapped at all. When he gets more
experienced, the good prior will learn that CALFO spell, which will allow him to
magically determine the nature of a trap. Each of the others inspect the trap.
Gabriella agrees with Derf, Thomas the Fair with Prior Sebastion, while Alfredo thinks
it is a gas bomb trap. What to do? Well, I decide to trust Snatch this time, after all he
is trained (somewhat) in the nimble arts, and it is his neck when he tries to open it.
Snatch tries to Disarm the chest for a poison needle trap. No luck. He tries it again.
No luck. He tries it again. Still no luck. On the fourth try, he is a shade too clumsy
and trips the trap. Sproong! It was a poison needle, so Snatch was right after all.
Small consolation as he now shows " - " (for poison) next to his status. Well, there
were 36 gold pieces in that chest, so everyone gets 6 gold pieces, and we're all still
alive, but we better get back to the Castle real quick and unpoison Snatch! For now,
each step I take carries the real possiblity that Snatch will lose a hit point!
Running for home
Turning right around in the doorway (pressing the down cursor key or [X] to do a 180
degree turn), not even willing to risk the chance exploring the rest of the room, the
team kicks back through the door and turns right. As they trudge down the corridor, I
quickly press (S)tatus to check on Snatch. He already had lost 3 hit points from
poison. Hope he makes it. There, on the corridor floor is the special pattern that
marks the stairs (or other special areas). Snatch has only 1 hit point left. I fling the
team onto the stairs and pray...Snatch makes it! That was too close. Poison is really
nasty down there. If ever any of your people get poisoned, drop everything and run
back to the Castle. They are automatically cured when they surface from dungeon,
but oh those last few steps to the stairs can be agonizing.
50
Proving Grounds of the Mad Overlord