User Guide

Spells
There are a total of fifty spells divided into mage and priest categories. Each category
is divided into seven levels, with the most potent spells at the higher levels.
Following is a complete description of all the spells you can cast. For each spell, we've
given you the name, a rough translation, the power level, where it can be cast, what it
will affect and a brief description of its effects.
In some of the spell descriptions, you will see a range of damage that the spell
inflicts when it is cast, or a statement that the spell affects all the monsters in a
group. However, there are three ways in which an individual monster can avoid
some or all of the spells effects.
All monsters (and players) have a chance of dodging some or all of the effects of a
spell. If the spell is a damage spell, then the damage might be cut in half or
quartered; if an "all-or-nothing" spell, the spell might have no effect at all!
Monsters may be naturally resistant to a particular type of spell. For example,
throwing balls of fire (A MAHALITO, for example) at Fire Giants is not likely to
impress them.
A few monsters have the ability to occasionally avoid the effects of a spell
completely.
52
Proving Grounds of the Mad Overlord