User Guide

Mage Spells
Level 1 Mage spells
HALITO LITTLE FIRE Type: Combat Affects: 1 Monster
HALITO causes a flame ball about the size of a baseball to strike a monster, inflicting
from one to eight hit points of damage.
MOGREF BODY IRON Type: Combat Affects: Caster
MOGREF reduces the spell-caster's AC (Armor Class) by two points. This protection
lasts for the rest of the encounter.
KATINO BAD AIR Type: Combat Affects: 1 Group
KATINO causes most of the monsters in a group to fall asleep. KATINO only affects
normal animal or humanoid monsters, and the duraton of it's effect is inversely
proportional to the power of the monster. Sleeping monsters are easier to hit and
successful attacks do double damage!
DUMAPIC CLARITY Type: Camp Affects: Entire Party
DUMAPIC grants you insight into your party's position in the Maze: the exact
displacement from the stairs leading to the Castle (vertically, North and East), and the
direction you are currently facing.
Level 2 Mage Spells
DILTO DARKNESS Type: Combat Affect: 1 Group
DILTO causes one group of monsters to be enveloped in darkness, which reduces
their ability to defend themselves.
SOPIC GLASS Type: Combat Affects: Caster
SOPIC causes the spell-caster to become transparent. This makes him harder to see;
thus the caster's AC is effectively reduced by four points during the rest of the
encounter.
Level 3 Mage Spells
MAHALITO BIG FIRE Type: Combat Affects: 1 Group
MAHALITO causes a fiery explosion to erupt amid a monster group, doing four to
twenty-four hit points of damage.
MOLITO SPARKS Type: Combat Affects: 1 Group
MOLITO causes sparks to fly about and cause three to eighteen points of damage to
about half the monsters in a group. While inferior in many respects to MAHALITO,
MOLITO affects some monsters that are impervious to fire-based spells, and the
monters that are struck by the spell are less likely to be able to minimize it's effects.
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Proving Grounds of the Mad Overlord