User Guide

Level 4 Mage Spells
MORLIS FEAR Type: Combat Affects: 1 Group
MORLIS causes one group of monsters to fear the party, thus reducing the
effectiveness of their attacks. The effects of MORLIS are comparable to a double-
strength DILTO spell.
DALTO BLIZZARD Type: Combat Affects: 1 Group
DALTO is a frigid version of MAHALITO, and inflicts six to thirty-six points of
damage.
LAHALITO TORCH Type: Combat Affects: 1 Group
LAHALITO is an "industrial-strength" version of MAHALITO, and inflicts six to
thirty-six points of damage.
Level 5 Mage Spells
MAMORLIS TERROR Type: Combat Affects: All Monsters
MAMORLIS is an improved version of MORLIS that makes all of the monsters in an
encounter fear the party, thus reducing the effectiveness of their attacks.
MAKANITO DEADLY AIR Type: Combat Affects: All Monsters
MAKANITO asphyxiates most air-breathing monsters with less than forty hit-points.
This is an all or nothing spell; if MAKANITO does not kill a monster, that monster is
undamaged by the spell.
MADALTO FROST KING Type: Combat Affects: 1 Group
MADALTO is a super-cooled DALTO that causes eight to sixty-four points of icy
damage.
Level 6 Mage Spells
LAKANITO VACUUM Type: Combat Affects: 1 Group
LAKANITO will kill all monsters in a group if they breath air.
ZILWAN DISPELL Type: Combat Affects: 1 Monster
ZILWAN will dispell one monster of "Undead" variety.
MASOPIC CRYSTAL Type: Combat Affects: Entire Party
MASOPIC duplicates the "transparency" effects of SOPIC, but affects the entire party.
HAMAN BEG Type: Combat Affects: Variable
HAMAN is an unusual spell. It allows the caster to beg the Gods for aid. Only
thirteenth-level or higher characters may cast HAMAN, and doing so costs them a
level of experience! If the Gods decide to answer your plea, you will be given a choice
of possible boons.
Level 7 Mage Spells
MALOR TELEPORT Type: Any time Affects: Entire Party
When cast in Combat, MALOR randomly teleports the party to another location on the
same level. When cast in Camp, the caster can select his destination precisely.
Teleporting outside the Maze, or into an area of solid rock, will have catastrophic results.
54
Proving Grounds of the Mad Overlord