User Guide

Prelude
A generation has passed in the kindgom of Llylgamyn since an intrepid band of
adventurers regained the ancient armor of the Knight of Diamonds and restored the
Staff of Gnilda. Peace and prosperity have prevailed. Under the protection of the
Staff, Llylgamyn has become a place of light and beauty, where war and its tools are
unknown. Recently, however, the tranquility of Llylgamyn has been disturbed, not by
angry men and bloody war, but rather by unbalanced nature. For years, unsettling
accounts of freak earthquakes, sudden changes in climate, and thundering storms have
reached the ears of Llylgamyn’s people. Most have ignored them.
When the formerly gentle seas around the prosperous island colony of Arbithea rose
and swamped the island, no one could ignore the signs any longer. The tidal wave
destroyed the cities and left only barren peaks above the water. Soon after, Llylgamyn
herself was shaken by an earthquake so mighty that even the Temple of Gnilda was
damaged. Nearby volcanoes were woken from their ancient slumbers. Self-appointed
prophets cried of divine wrath, and demanded immediate repentance. Mystics
consulted the Tarot. Astrologers warned of great comets in the heavens that will
crash into the planet, bringing utter destruction. Priests of the old religions talk of the
death of the Great World Serpent and the end of existence.
Wiser heads call for a new generation of adventurers of all kinds and creeds to seek
the cause of the troubles. Like their ancestors before them, the adventurers’ quest is
to save Llylgamyn from perils that face the city. The greatest Sages and Wizards of the
kindgom have agreed - only one relic has the scrying power to reveal the source of the
danger. A mystical orb long ago taken by the great dragon L’kbreth is the only
solution. L’kbreth, one of the five children of the World Serpent, is dedicated to the
preservation of the balance of the world. She deemed that the great orb might upset
the balance if left in the hands of men. Legend says the dragon took the orb to her
mountain lair, and there invoked the powers of good and evil to protect the orb from
thieves.
The leaders of Llylgamyn now appeal to you, the descendants of the heroes and
heroines of the Knight of Diamonds, the children of the survivors of the Proving
Grounds of the Mad Overlord. Take up their memories and their skills, and seek out
the dragon L’kbreth. Win from her the mystical Orb of Earithin.
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Legacy of Llylgamyn