User Guide

Entering Llylgamyn
To enter the troubled city of Llylgamyn, start the program. When the title page
appears before your eyes, invoke the (S)TART GAME spell. After performing this
sacrament, you wil appear in the city.
Summoning Ancestors
The spirits of the ancestors of the characters you wish to adventure with may be
roaming freely around the world. In order for the Rite of Passage ceremony to be
successful, they must be summoned to Llylgamyn. The ancestors can be summoned
from any Wizardry scenario diskette (except The Return of Werdna) by using the
(T)RANSFER CHARACTERS option in (U)TILITIES.
The Rite of Passage Ceremony
The coming of age ritual is performed at the Training Grounds, as a graduating
ceremony for the apprentice adventurers. Each apprentice is directly linked to their
ancestors. At the Training Grounds, invoke the spirit of each ancestor (by inspecting
him or her). When the spirit is present, start the initiation by invoking [R] for (R)ITE
OF PASSAGE.
During the initiation, the fledgling adventurer is allowed only one choice, the rest of
the ceremony being in the hands of the temple priests. Regardless of their family’s
ancestral alignment, each character may now declare their own choice of alignment
within the traditional limitations. Ethics and morals sometimes change through time,
and their viewpoint of one’s ancestors is often different from those of a descendant.
Yet, traditions are strong, and much thought should go into the alignment decision.
When the runes were cast for this quest, it was foretold that the role of each
adventurer would hindge on the alignment selected.
Then the ancestral link dissipates, and only the newly graduated character remains.
Under the rigors of the quest, the character must prove worthy of the great heritage just
bestowed. If any adventurer uses those gifts unwisely, calamity will surely be his fate!
GRADUATION DAY!
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Legacy of Llylgamyn