User Guide

G)ilgamesh's Tavern is dim and smoke-filled from the haunch of a boar roasting
slowly over the fire. Small groups of adventurers talk in low tones around deeply
scarred wooden tables. Here is where you hope to find a team capable of
surviving the rough rigors of the Maze.
The A)dventurer's Inn offers several important services which your characters
will often require. To begin with, staying at the Inn overnight or longer can help
you recuperate from rough fights with monsters by restoring some or all of the
health you've lost in combat. Secondly, your characters may gain experience
levels to reflect the experience they have earned.
The T)emple of Cant is the first stop whenever a party brings back characters
who are dead, paralyzed, or similarly distressed. If the high Priests of the Temple
can do anything to help the poor devil you've hauled in, they will tell you what
tithe, or amount of gold, is required. But since the fees expected by the Temple
Priests are rather high these days, it is likely that the afflicted person may not be
able to afford the "donation," so be prepared to help him or her out.
B)oltac's Trading Post is the commercial center of the Castle. It is owned and
operated by a friendly dwarf named Boltac. Here the spoils from a hundred
forays find their dubious way to sale. This place has all the equipment you need
to make it your one-stop shopping center, and it is open around the clock for your
adventuring convenience.
The E)dge of Town is just a short walk through the Castle doors. While in The
Edge of Town, your characters may visit the Training Grounds, enter the Maze or
return to the Castle.
Press [E] now to see what The Edge of Town has to offer.
You'll see The M)aze option. This place has been the inspiration and end of
many a character. Here, adventurers go in search of experience, loot, and clues to
assist them in their missions. They'll meet other adventurers, monsters, tricks and
traps with their demise in mind. However, throughout the Maze there are many
gratifying experiences to be had as well. In the Wizardry world, this is the one
true place where your characters polish and perfect their art.
83
Heart of the Maelstrom