User Guide

While novices, your characters can only spend short amounts of time in the Maze.
One encounter could be their ruin! Nevertheless, as they become more proficient by
gaining levels, their expeditions will grow in length and they may explore the depths of
the Dungeon with swords held high.
The T)raining Grounds, located just outside the Castle, rings with the sounds of
swords clashing and timid battle cries. A closer inspection shows youngsters
hitting pells with wooden blades, and many of the battle cries turn into yelps
when their blades bounce back and hit them! It is here that you create new,
apprentice characters, and can inspect veteran characters, who are standing
around shouting encouragement (and other things) to the novices.
Press [T] now to go to the Training Grounds. Yes, it's finally time... your
characters await!
But wait... Are you with me?
So far, we've started the game, read about the places your characters can go and now
we're on our way to create them. If you're not in the Training Grounds now, just find
your place in this list, and follow it:
1. Start the program.
2. Press [S] to start the game.
3. Press [E] to go to the Edge of Town.
4. Press [T] to go to the Training Grounds.
5. You're here.
Creating a Character
Your Wizardry characters are unique individuals with strengths, weaknesses, and
special abilities just like you. Hundreds of separate pieces of information go into their
makeup, and each is influenced by their actions. They are honored to adventure under
your command, and look forward to the quest. Now you're ready to create those
fearsome warriors!
There are 4 options in the Training Grounds:
C)REATE A CHARACTER
I)NSPECT A CHARACTER
R)OSTER OF CHARACTERS
L)EAVE
Press [C] to create a new character. Next, Wizardry wants you to choose a name for
the character. Type the name in, and press [ENTER].
Now Wizardry asks if you want to put a password on the character. Type one in if
you need one. YOU have to remember the password! Most times you wouldn't need
a password, so just press [ENTER].
Now you must choose your character's Race. Simply press the letter associated with
your choice. Wizardry characters can belong to one of five races. Each race has
different strengths and weaknesses, most visibly reflected in the minimum ability
values (statistics) for each race. Race also affects a character's ability to find secret
doors and hidden items.
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Heart of the Maelstrom