User Guide

• Strength affects your skill in combat.
• I.Q. and Piety influence your ability to cast and resist spells.
• Vitality affects your ability to withstand damage.
• Agility helps you avoid attacks and open treasure chests.
• Luck comes to your aid in many mysterious ways.
Your new character will qualify for admission into one or more of the eight classes (or
professions) on the basis of these statistics. Based upon your choice for race, a profile
set of minimum statistic values will be displayed. You now have a chance to influence
the profession of your character by distributing bonus points.
Note the special line that tells you how many bonus points you have to work with.
The number of bonus points is selected randomly each time you create a character.
You'll distribute these points among the various statistics. The [ENTER] key moves a
selection arrow down the list of statistics. When you have the arrow pointing to the
statistic you want to change, press [+] or [-] to add or subtract points. If you move the
arrow off the bottom of the list of statistics, it will pop up to the top of the list.
You can change the statistics any way you like, but you must use up all the bonus
points you've been given. Also, you cannot push a statistic below its original value, or
above 18.
When you make changes in the statistics, class options will begin to show. Each class
has different minimum statistic requirements, and when you have added enough bonus
points to the right statistics to qualify for a class, it will appear in one of the windows.
A character always belongs to only one class, but under certain circumstances may
change class. Each class has special requirements as to minimum abilities (statistics),
alignment and allowed possessions of its members.
The minimum statistic scores required and a description of the classes are as follows:
86
Heart of the Maelstrom