User Guide

C)hange Class gives characters the option of changing their professions. When
you change class, you are entering the new class as a level one character.
Therefore, changing class has the following side-effects:
* Your characters' statistics drop to the minimum for the race.
* Your experience points drop to zero.
* All your equipment will remain in your possession, but your items will be
unequipped. Since you are changing class, you may not be able to use them
anymore.
* You will retain knowledge of any spells you already know, and you always get
one spell point per spell in your spell books. However, you lose the extra spell
points you got for being a member of your previous class. Though you may learn
new spells and get new bonuses for being a member of your new class, it is likely
that, at least at first, you will have fewer spell points to work with. If you know at
least one spell of a particular type and level, then you will eventually learn all the
spells of that type and level, even if your new class doesn't learn spells of that
type.
A)lter Password changes the character's password in case of security problems
(younger sibling, devious friends, parents who hate to be shown up). You must
know a character's current password in order to change it. There is no way to
Alter a password without knowing the current password.
L)eave will return you to the Castle, and that's where we want to go! Press
[ENTER] or [L], and we'll be on our way.
Just checking... are you here?
We've just left the Training Grounds, entered the Castle and are on our way to
Gilgamesh's Tavern to check out your character(s). If you're not already here, follow
these steps:
1. First of all, you'll need at least one character to go on this "manual
expedition." If you haven't created a character yet, return to the Training
Grounds to create one.
2. Get to the Castle. From the Training Grounds' main menu, press [ENTER] or
[L].
3. Are you in the Castle? Good. You're here.
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Heart of the Maelstrom