User Guide

Inspecting a Character
When you are in the Tavern, #)Inspect lets you inspect a character in the party by
typing the number key associated with that character. From the main menu of the
Tavern, press the [#] of the character you wish to inspect now.
You're already familiar with the five pieces of information found at the top of your
character's inspection; you selected them in the Training Grounds. Your character's
name and level appear first. Next is your character's alignment, class and race. On the
left side of the screen, under your character's name, you'll find his or her statistics, too.
So let's take a look at those other characteristics.
Levels (L). Gaining levels is perhaps one of the most wonderful and competitive
things that Wizardry characters do. Not to be confused with the levels (floors) of
the Maze, a character's level represents their total experiences within the
Dungeon. If you've just created a character, it will be a level one adventurer.
When your characters gather enough experience points, they will gain a level. It's
basically a growing process just like yours. Simply, consider it this way. If you are
18, pretend that you're level 18... you've had 18 years of experience.
Gold is simply the amount of loot your character has accumulated. When your
character begins life, you will find the satchel is empty... not a cent! As your
character explores the Maze, however, great riches in gold can be found (or
stolen). As the loot accumulates, you may use it to purchase better items,
lodging, and perhaps occasionally acquire the services of a High Priest to cure,
heal, or even resurrect a friend.
Swimming ability (SWIM) represents your character's ability to swim in the
many pools which dot the Maze. The higher the ability, the deeper your
character can swim. For example, if your character's swimming ability is 2,
he/she can swim safely to level B of a pool. Remember, at first you won't have a
party of Olympic champions... in fact they may get in over their heads!
Sometimes characters may drown if they dive too deeply.
Experience Points (E.P.) are the numerical expression of your character's past
achievements. When your characters defeat a troop of monsters in the Maze,
they will be awarded experience points to commemorate their success. As
experience points build up, your characters will gain levels.
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Heart of the Maelstrom