User Guide
Characters
Each Wizardry character is a unique individual with strengths, weaknesses, and special
abilities. A character is portrayed in the game by hundreds of separate pieces of
information, each of which is influenced by the actions that the character performs.
Statistics
Statistics are basic measures of a character's ability to do things. The higher the
statistic, the better the character's performance.
Strength affects your skill in combat.
I.Q. and Piety influence your ability to cast and resist spells.
Vitality affects your ability to withstand damage.
Agility helps you avoid attacks and open treasure chests.
Luck comes to your aid in many mysterious ways.
Characteristics
Characteristics are descriptions of the physical, emotional and intellectual makeup of
your character.
Race is the most important. Wizardry characters can belong to one of five races.
Each race has different strengths and weaknesses, most visibly reflected in the
minimum ability values (statistics) for each race.
Humans excel at nothing, but have no particular weaknesses, except for a decided
lack of piety.
Elves are intelligent and pious, but not very robust. They excel at intellectual
pursuits, and are excellent spell-casters.
Dwarves are strong and hardy. They love fine weapons and armor and delight in
a good fight.
Gnomes are pious and agile, probably from praying underground during
earthquakes. Due to their ascetic traditions, they make excellent priests.
Hobbits are agile and very, very lucky. They are a happy-go-lucky people, and,
with the right training, become superb thieves.
Alignment describes your character's general ethical outlook.
Good characters are really good. They go out of their way to help old ladies
cross the street.
Neutral characters take life as it comes. They would help an old lady cross the
street if they were traveling in the same direction.
Evil characters are not really evil when compared to some of the things they
fight in the Maze. They are self-centered, and always want to know "what's in it
for them." Evil characters help old ladies cross the street for a small fee.
Note: In the above, we are assuming the adventurer is male, as we may sometimes do
in this guidebook. Wizardry is a non-sexist game, however, English is a sexist
language.
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Proving Grounds of the Mad Overlord