User Guide
wish to trade an item, press the number of the item you want to trade. When
you have finished trading items, press [ENTER]. If you don't wish to trade any
gold, you can press [ENTER] instead of entering "0" as the amount. An item
must be unequipped before it can be traded.
L)eave ends the inspection of your character. Press [L] now to return to
Gilgamesh's main menu, and [L] again to return to the main menu of the Castle.
While you are on a foray in the Maze, you can also inspect your characters by
going to Camp. When you do so, two extra options are available.
S)pell casts spells. The spell must be in your spell books and you must have an
appropriate spell point available in order to cast it. If the spell is one of healing,
you will be asked upon which member of the party you wish the spell cast. Some
spells can only be cast while in combat with monsters. In the list of spells at the
back of the manual, if the "CAST WHEN" category says Camp or Anytime, you
can cast it in Camp.
U)se allows you use a special item. The item may cast a spell such as a potion
bought at Boltac's, or it may have a particular function like reducing your
character's age. Anyone can use an item; you don't need to know the spell it
casts, and you don't need a spell point to cast it. This means that Fighters can
keep Dios potions around to cure themselves. As with casting spells normally,
you can't use some spells in Camp.
Each magical item has an unknown number of charges, and may break after
being used. If it does, it may appear in your list of items as a Broken Item. You
may drop these to create more room for new items you've found in the Maze.
Depending on where you were when you inspected your character, some of the
options may not be available:
From the Training Grounds, you may only R)ead your spell books or L)eave.
From Gilgamesh's Tavern, you may do everything but cast a S)pell or U)se an
item.
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Heart of the Maelstrom