User Guide

Boltac exacts a fee for this service. The procedure for identifying items is similar to
that of uncursing them, except that you press [I] to identify instead.
P)ooling Gold
Since few adventurers can qualify for a Dungeon Express Card, the Trading Post features a
Pool Gold option to help bring big-ticket items within reach of those on a limited budget.
This option transfers the gold possessed by party members to the person shopping.
L)eaving Boltac's
To leave any of Boltac's menus, simply press [ENTER] or [L]. Your party will then
return to the previous menu. You may continue to press these keys until you have
reached the Castle or your desired menu within Boltac's.
CAUTION: After leaving the store, you will probably be delighted with your
shiny new items. But be aware that merely owning an item does not enable you
to use it in the Maze. Only those items which you have equipped can be called
into play during combat. The process of equipping items was explained in the
section on Gilgamesh's Tavern.
The Temple of Cant
Whenever a party brings back characters who are dead, paralyzed, afraid, or similarly
distressed, they can be carried to the Temple of Cant.
Enter the Temple by pressing [T] at the main Castle menu. If you're just beginning
your adventure (your party hasn't been to the Maze yet) no one will require the
services the Temple provides... your characters aren't "distressed." However you may
still view their establishment.
When you enter, you will be shown a list of the characters the Temple can help and
two options:
H)ELP SOMEONE N)EXT PAGE
Select [H] to help a distraught character, and then press the letter associated with that
character. The Temple Priests will tell you what tithe is required. Choose which
character in the party will pay the tithe. Should that character not have enough gold,
the party's gold will be kicked into the fund. Unless the victim is dead or blown to
ashes (worse than just being merely dead), the healing arts of the Temple practitioners
are assured of success. In those other more serious cases, there is a chance that the
best efforts of the Priests will be to no avail!
A character with a good vitality rating has a good chance of being helped, but old,
infirm characters may be in big trouble. Dead characters who fail to be raised from
the dead are reduced to ashes. Even in such depressing circumstances though, there is
still hope; for a larger tithe, it is sometimes possible to resurrect a person even from an
ashen mess - but if this attempt fails, the character is lost forever and cannot be
restored by any means!
Anyone brought back from the dead will have but a single hit point and should limp
post-haste to the Adventurer's Inn. Those resurrected from their ashes will have all
their hit points restored (for all that money, you should get something free.)
The Temple also provides resurrection services for Non-Player Characters (creatures
you meet in the Maze) that you have dispatched to their ancestors. This is the price
that is paid for such acts toward characters, more often than not, necessary for
completion of the game.
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Heart of the Maelstrom