User Guide

The Adventurer's Inn
The Inn is where characters recover lost hit points and learn whether they have made
the next level of experience. Enter the Inn by pressing [A] at the main Castle menu.
Next, select a character who needs some rest & relaxation (R&R) in the same way you
would for the Trading Post. Once you've checked a character into the Inn, you'll be
able to look over the types of rooms available. The more expensive rooms allow
faster, but less economical, healing of wounds.
Note: Age is important in Wizardry. Beyond the age of 50, you will become
more and more feeble until eventually you will not be good for much of anything
except chatting about the "good old days" before the invention of the wheel.
Therefore, you do not want to spend too many weeks in bed.
As you'll soon discover, certain spells can also be thrown on your characters which will
restore hit points without the trouble, expense and wasted time of a visit to the Inn.
But the Inn provides such medical services, even to those without spell-casting friends,
as long as you have the cash. Select one of the room types. All but the Stables restore
hit points, for a weekly fee. Need more money? You can also Pool Gold from your
party. This strips all the other party members of all their gold and gives it to the
character in the Inn. To pool your party's gold, simply press [P].
Once you have chosen a room, you will stay there until you are either fully healed or
have run out of money. A display will count up your hit points and count down your
bank balance. If the latter becomes alarming, you can check out early by pressing the
[space-bar].
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Heart of the Maelstrom