User Guide

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SPECTRAL AND MATERIAL
REALMS
Raziel is a denizen of the Spectral
Realm, a shadowy underworld
populated by nightmarish creatures
and lost souls. To escape the spirit
world, he must first find a host
creature. Early in the game, he
discovers spirit-gases rising from burial
sites, and learns that he can employ
the corpses within as conduits to enter
the Material Realm.
Once in the physical world, Raziel
transforms the host’s flesh into his own
image, but his energy is continuously
depleted to maintain this physical
manifestation. To restore his energy
and remain in the Material Realm,
Raziel must feed on the souls of his
victims. When his energy is exhausted,
Raziel loses his physical form and is
swept back into the spectral realm,
to his last checkpoint.
By shifting between realms, Raziel
can take advantage of the unique
properties of each realm.
Raziel must be in the Material
Realm to open doors, pick up or use
artifacts, move objects, or break
barriers. In the spirit world, physical
objects are like shadows, and
cannot be manipulated.
In the Spectral Realm, Raziel can
dematerialize to pass through gated
barriers, which are impassable in
the physical world.
Some climbable wall surfaces
appear only in either the Spectral
or Material Realm, requiring Raziel
to shift before he can use them.
The Spectral Realm is a darker, more
twisted version of the physical
world. In some instances, the
distortion of the terrain may open
a path that is not accessible in the
Material Realm.
Water in the spirit world has no
buoyancy. To swim, Raziel must
enter the Material Realm.
Shifting from Spectral to Material
In the Spectral Realm, spirit gases
indicate where a corpse is buried,
which Raziel can use as a conduit
to enter the physical world.
To shift from the Spectral Realm
into the material world,
Stand on or near a site where spirit
gases are rising. Press and hold the
directional button
1 or 2 to
display the Material Icon (the
Reaver symbol). If no host is
available, the symbol will not
be displayed.
Press the ˛, ˇ, Ç or Í button to
confirm your intention. Raziel will
project his energy into the buried
corpse, rise and transform the flesh
into his own image as he enters the
Material Realm.
Shifting from Material to Spectral
Raziel can abandon his physical
manifestation at any time and return
to the Spectral Realm.
To shift from the Material Realm back
to the spirit world:
Press and hold the directional
buttons
1 or 2 to display on
the Spectral Icon.
Press the ˛, ˇ, Ç or Í button
to confirm your intention and shift
into the Spectral Realm.
DEVOURING SOULS
Raziel sustains his energy not by
drinking his victims’ blood, but by
consuming their very souls. When
an enemy is vulnerable (stunned or
otherwise incapacitated), Raziel can
draw the soul from its body and
devour it to restore his health.
While in the Material Realm, Raziel’s
energy constantly decays and must be
restored. In the spirit world, his health
only declines when he is wounded by
spectral enemies.
To devour a soul:
Press and hold the r button
near a vulnerable enemy to tear
the victim’s soul out, or draw it from
the body at a distance, until the soul
is devoured.
If you release the button too early,
the soul may escape.
GLIDING
Raziel can no longer fly, but he can
use his ruined wings to glide across
otherwise-impassable gaps.
Press the ˛ button to jump.
While in mid-air, press and hold the
˛ button again to grab your wings
and glide.
Release the button at any time
to drop back down to earth.
PHASING THROUGH
BARRIERS
In the Spectral Realm, Raziel can
dematerialize to pass through
permeable barriers like gates and
fences, which are impenetrable
to him in the physical world.
While in the Spectral Realm, use
the left analog stick to maneuver
Raziel through the barrier. He will
automatically dematerialize and
pass through.
SWIM MING
In the spirit world, water has no
buoyancy, but in the Material Realm,
Raziel can swim through flooded areas
to reach otherwise inaccessible goals.
To swim at the surface, use the
left analog stick to orient and
propel Raziel.
Press the Í button to dive beneath
the surface.
While underwater, use the left
analog stick to orient Raziel, and
press or hold the
˛ or Í button
to propel him through the water.
To exit the water, either swim
toward a low ledge, or press
the
˛ button to jump up from the
water’s surface.
Raziel cannot engage in combat,
manipulate objects, or use TK
while swimming.
raziels unique abilities
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