User Guide

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COMBAT
COMBAT MODE
The combat system encourages the
creative use of the characters’ core
attacks — slashes, lifts, slams, TK
and dodging — enabling you to
choreograph your own combo attacks
and develop your own unique
combat style.
Kain and Raziel automatically enter
combat mode when you press any
attack button while enemies are
present. While in combat mode, the
character draws his weapon and
adopts a combat stance while he
moves. He remains in combat mode
until all nearby enemies have been
destroyed, or you manually exit combat
mode by pressing the
l button.
You can also manually enter combat
mode by holding down the
l
button (though this is not required).
The character remains in combat mode
until you release the button.
TARGETING ENEMIES
Kain and Raziel do not lock onto a
single enemy during combat. Instead
they automatically turn to attack the
nearest threat, unless you indicate a
different attack direction. To target
a specific enemy, maneuver Kain
or Raziel in that enemy’s direction.
ATTACK TYPES
Single and Combination Attacks
Use the
Í, ˇ and Ç buttons to
perform single attacks. Create combos
by linking different button presses
in sequence.
Slashing Attacks
Use the
Í button for slashing attacks,
which you can link in sequence to
execute a three-attack combo on the
ground or in mid-air.
Lift and Slam Attacks
Use the
ˇ button for lift attacks
from the ground.
Tap the ˇ button to lift an enemy
into the air.
Hold down the button to lift the
enemy and jump up to follow it.
While in mid-air, press
the button again for a powerful
downward slam.
Use lift attacks to set enemies up
for a TK-blast (
Ç button) or mid-air
slashing combos (
Í button).
TK IN COMBAT
Use the Ç button to launch Telekinetic
assaults during combat.
Tap the button to quickly blast away
an enemy. You can use Telekinesis
as long as energy remains in the
TK Meter.
When playing as Kain, hold down
the button to lift the enemy off the
ground, then release it to throw
the enemy. Use the left analog stick
before releasing the button to hurl
the enemy into deadly or damaging
obstacles, or to pull the enemy
toward Kain to set up a combo
attack. Kain will lose his TK hold
after a short time if he doesn’t throw
the enemy.
You can throw enemies onto spikes,
into fire, into breakable objects,
over ledges, and into architectural
obstacles. Some of these targets will
be fatal, others will inflict varying
degrees of damage.
Some enemies are invulnerable
to TK attacks.
DODGING
Use the ˛ button to evade and
maneuver around enemies.
Use the left analog stick to set a
direction and press the
˛ button
to dodge.
To jump up while in combat mode,
press the
˛ button while standing
still, or double-tap the
˛ button.
FINISHING MOVES
When an enemy has been reduced to a
vulnerable state (stunned or otherwise
incapacitated), Kain and Raziel can
feed to recover their health, or finish
the victim with the Reaver to enhance
the blade’s combat function.
To drink the victim’s blood or
devour its soul, hold down
the
r button while near a
vulnerable enemy.
To perform a finishing move with
the Reaver, press the
ˇ button
near the victim.
REAVER ENHANCEMENTS
AND SPELLS
Use the various Reaver enhancements
you’ve collected for different combat
effects. When the Reaver is fully
charged with its victims’ energy, its
potency is temporarily boosted.
When the Reaver Gauge is completely
full, it glows to indicate that a Reaver
Spell has been armed. The spell’s
effect is determined by the selected
Reaver enhancement, either inflicting
damage on multiple enemies or
temporarily embellishing the
character’s combat attributes
in some way.
To launch a Reaver Spell, hold down
and then release the
Í button.
LOK PS2 final 10/15/03 10:40 AM Page 22