User Guide

13
TELEKINESIS (TK)
TK USE
Both Kain and Raziel employ
Telekinetic force to hurl enemies
away or shatter obstacles.
Initially, Kain’s TK powers are much
more developed than Raziel’s. From
the beginning, Kain can swiftly blast
enemies away, or lift them into the air
and hurl them in any direction. Early
on, he acquires the ability to ignite
or douse certain flammable objects
using TK.
Raziel’s telekinetic powers are much
weaker than Kain’s at first. Though
he can fire quick TK bursts to hurl
enemies away or shatter obstacles,
he cannot lift and throw enemies
until later on.
Tap the Ç button to fire a quick
blast of TK.
Use the environments to inflict
damage. Blast enemies into hurtful
or potentially deadly obstacles.
Propel enemies into fire, breakable
objects and solid terrain obstacles.
Throw enemies onto spikes or hurl
them from ledges for instant kills.
Hold down the Ç button to lift an
enemy, use the left analog stick to
aim, and release the
Ç button
to complete the throw.
MANUALLY AIMING TK
You can manually-aim your TK to target
specific objects and solve puzzles.
Hold down the d button to
display the targeting sight. While
holding the button, move the left
analog stick to position the sight
over the target object. Release the
button to launch the TK blast.
Use TK to clear obstacles, shatter
breakable objects, strike distant
switches, and ignite or douse
certain flammable objects.
THE TK METER
Each TK use expends some TK energy,
shown by green Runes in the TK Meter.
TK power regenerates gradually over
time, but overuse depletes your energy
reserves. You can augment your TK
power by finding TK Runes to increase
the capacity of the TK Meter. (See page
25 for more information.)
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GAME PROGRESS
TWO HEROES
The game’s plot unfolds through
chapters, focusing alternately on Kain
and Raziel as they pursue their
separate quests. Whether their paths
converge or veer in opposite
directions, their destinies are
ultimately intertwined.
While both heroes move through the
same worlds (though often on different
planes) and share moves in common,
each has a unique way of dealing
with puzzles, hazards and enemies,
and surviving.
COMMON ABILITIES
Use the left analog stick to move both
Kain and Raziel through the worlds.
Use their common abilities (on this
page) or see pages 14-17 for each
character’s unique abilities.
Jumping
Press the ˛ button to jump up.
Press the ˛ button and move the
left analog stick for a running jump.
Climbing
Jump (˛ button) onto a climbable
wall surface to grab on.
Use the left analog stick to
maneuver up or down.
Either climb to the top, or kick jump
(
˛ button) off the wall.
Manipulating Objects
Press the Í button to pick up
objects and interact with them.
Some objects can be shoved; other
rotated; still others can be broken.
You can also grab onto moveable
objects and drag them with the left
analog stick.
ARTIFACTS
Throughout their journeys, Kain and
Raziel encounter obstacles where their
progress is blocked without the aid of
some object or artifact. These missing
emblems and relics act as keys to
trigger events and open paths that are
otherwise sealed.
To pick up an artifact, stand near
the object and press the
Í button.
Note: Raziel can only pick up and
use artifacts while in the Material
Realm (see page 16).
Collected artifacts are automatically
inventoried, and can be viewed at
any time in the Status Screen (see
page 21).
To use an artifact, stand in the
desired location, and press
the
Í button. If the artifact is
in the character’s inventory,
it will automatically be used.
CHECKPOINTS
During your journey, you will pass
landmarks serving as checkpoints to
your progress. Checkpoints reveal
themselves as a glowing symbol
appearing on the ground as you cross
the checkpoint spot. Checkpoints mark
the location you’ll be set back to if your
health is depleted, and where you’ll
resume the game when you continue it
from the Title Menu.
When you resume a saved game, you
possess all the progress up to your last
saved point. Your location, however, is
at the last checkpoint you passed
before saving.
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