User Guide
CLOSE CONTEST:
When attacks from each side meet at the same time, a Close Contest will
occur. Press either the
Ω
button or
≈
button repeatedly. The player
who wins the Close Contest will have an advantageous position. If no one
obtains the upper hand during a Close Contest, press the left or right
Directional button to step out of it.
ON THE GROUND
If the character loses a Close Contest or falls from a higher level during
battle, they may fall to the ground. In this situation, one of the following
three actions can be performed:
•
Roll over: Press
µ
or
≤
.
Rolls over to avoid immediate attacks.
•
Roll forward or backward and get up: Press
∫
or
ñ
.
Rolls forward or backward to get up and escape from immediate attacks.
•
Get up and attack: Press
Ω
or
≈
while rolling forward or backward. Attacks immediately after
getting up from a forward or backward roll.
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VARIOUS ATTACKS BY DIFFERENT CHARACTERS
Besides differences in power and speed, each character has a unique set of attacks.
Following are examples of these attacks.
EXCLUSIVE MOVES
Some characters have Exclusive Moves using particular weapons and stances.
Usually, each Exclusive Move has its own command. However, the same command
may sometimes bring up a different move depending on the character.
KARAMI-WAZA (SPECIAL MOVE)
Karami-Waza is a unique move that involves martial arts skills that can
only be used when characters are close to each other. As in exclusive
moves, only certain characters can use these moves when they have
particular weapons and stances, but the command is always
∫ +≈
.
You can also escape from these moves by pressing the
Ω
button in a
timely manner. There are several moves of this type – experiment to
discover them all.
SUB-WEAPONS
Each character has their own sub-weapon. Each sub-weapon has its own
effects and distinct features. They can be divided into three major categories:
•
A type that can inflict a fatal hit
•
A type that can be used as a second sword
•
A type that can be thrown consecutively
After being thrown, some sub-weapons will remain on the ground until picked up, and may even be
picked up by the opposing character. If a character has received significant injury to their left arm,
they will not be able to use sub-weapons.
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Character Attacks Special Situations