User Guide

BATTLE SYSTEM
23
ARMOR – Provides protection to the wearer.
Armor is categorized according to the location where it is equipped: the head, body, arms, and the legs.
Additionally, full body armor encompasses all the functions of each type of armor. There are also
accessories which do not belong in any category. Both armor and accessories reduce the damage
received from enemy attacks. They also have the ability to reduce injuries and to prevent a decrease in
fighting ability. For armor other than accessories, some types of metal armor reduce spell power.
Head Example: Hat
Head armor protects the head and prevents the reduction of concentration, which would decrease your spells power.
Body Example: Caster Cloth
Body armor protects the body against attacks and provides especially effective protection against heat or cold attacks.
Arms Example: Work Gloves
Arm armor protects the arms from attacks, which would reduce weapon power.
Legs Example: Fur Boots
Leg armor protects the leg area and protects against any restriction of movement if the character is attacked in the legs.
Full Body Example: ???
Full Body armor protects the whole body, but only accessories can be equipped at the same time as this armor.
Accessories Example: Cross Branch
Accessories are not capable of protecting parts of the body. They do, however, provide protection through spell enhancements.
Accessories can also be used to extract Anima so that the characters can use spells.
To be victorious in battle, characters must learn Weapon and Spell Arts. Weapon Arts rely on the weapons used to perform
physical attacks. Spell Arts are used to draw out Anima, which is hidden inside weapons and Tools. Both Weapon Arts and Spell
Arts are used to produce Combo Attacks that can cause immense damage to enemies.
WEAPON ARTS – Arts used to perform physical attacks.
Some Weapon Arts rely on the physical body; the others can be divided into five categories, depending
on the type of weapon used. Weapon Arts can be acquired during Party or Duel battles when Combo
Attacks are performed. The more skilled the character is in using the Weapon Art, the greater its
destructive power. If the character possesses properties that correspond to the Weapon Art, his or her
skill level will increase rapidly, as will the learning rate for the Weapon Art.
BATTLE SYSTEM
22
During battle, weapons and armor are useful items that cause damage to enemies and reduce damage received from enemy
attacks. Weapons especially have a special use in this world as Tools (see page 24). Here, the characteristics of weapons and
armor are introduced.
WEAPONS – Perform physical attacks and cast spells.
Weapons are categorized into five types: swords, axes, staffs, spears, and bows. Each weapon type
differs in handling and in the kinds of Arts that it can master (see page 23). Also, each weapon
provides certain advantages and disadvantages for the characters equipping them. Weapons can be
used as simple Tools or to draw out Anima for spells (see page 24). Some weapons contain highly
precious Quells.
Swords Example: Steel Dagger
Swords are weapons used in close combat. Swords have high Attack Power and the ability to deflect physical attacks at close or
midrange.
Axes Example: Stone Axe
Axes are highly destructive weapons when used at close range. Axes have a unique characteristic that makes them difficult to
defend against. Axes can also be thrown from a distance.
Staffs Example: Sapling Staff
Staffs are weapons that are best used for defense and should be used at close range. Although the damage is small, staffs can
block all types of physical attacks from enemies.
Spears Example: Wood Spear
Spears are weapons that should be used for midrange attacks. For enemies that fight at close range, the character equipped with
a spear has a movement advantage. Since both hands are required to hold a spear, the Attack Power of a spear is great.
Bows – Example: Hunter Bow
Bows are weapons used specifically for long range attacks. Attacks using a bow are extremely precise. However, when defending
against enemy attacks or when engaged in a Duel battle, a bow may not be the most suitable weapon.
Shields Example: Buckler
Shields are typically used to protect a character against short-range enemy attacks. Since shields are hand held, they are treated
as weapons.
When a weapon breaks, an Anima Chip can be obtained.
When the Durability Level (see page 16) of a shield or weapon (Tool) reaches zero, that item will break and turn into an
Anima Chip. Chips can then be exchanged for money. They contain no Anima themselves, but they have a high Anima affinity
and can store any type (see page 24). Thus, chips are important items for manufacturing Tools.