User Guide

BATTLE SYSTEM
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Water Arts Uses the Anima that exists in water. Water Arts embody the following: clouds, ice, healing, and time. The Pit Spider
is an example of a Tool that uses Water Arts.
Tone Arts Uses the Anima that exists in sound. This relatively new Art represents taking various sounds and giving them form.
The Screamer is an example of a Tool that uses Tone Arts.
Beast Arts Uses the Anima that exists in the bones of beasts. Represents and embodies the mechanics of animals and of life in
general. The Elder Bow is an example of a Tool that can use Beast Arts.
STATUS ABNORMALITIES & RECOVERY METHODS
During battle, characters may receive special attacks from the enemy which cause status abnormalities.
Although status abnormalities will vanish with time, there are situations in which the ability to fight
becomes lost, and HP will continue to decrease. Thus, ignoring status abnormalities can be dangerous.
Be especially attentive to the effects of each status abnormality and deal with them accordingly. All status
abnormalities are removed after the battle.
Sleep The affected character is unable to move. The status is removed after a period of time or after the character is attacked.
Spells can remove status effects from characters.
Cripple Decreases the Attack Power of weapons, Weapon Arts, and Spell Arts equipped by the affected character. Abnormality
disappears after a period of time or can be removed with a specific type of spell.
Fear The affected character is occasionally unable to perform specified actions. Abnormality disappears after a period of time
or can be removed with a specific type of spell.
Confusion The affected character attacks indiscriminately (both enemies and allies may be attacked). Abnormality disappears
after a period of time or can be removed with a specific type of spell.
Charm The affected character is unable to execute any action commands, causing that character to perform only actions
beneficial to the enemy. Abnormality disappears after a period of time or can be removed with a specific type of spell.
Berserk The affected character is unable to cast spells or execute any actions that use SP. Abnormality disappears after a
period of time or can be removed with a specific type of spell.
Petrify The affected character is unable to enter commands. When Petrified, the character cannot be attacked. If all of the
members of the Main Party become Petrified, the game is over. This abnormality can only be removed with a specific type of spell.
Poison The affected character receives damage each turn, so that his or her HP continuously decreases during the battle. This
abnormality can only be removed with a specific type of spell.
Knocked Out The affected characters HP is reduced to zero, and can no longer fight. Under this abnormality, if an enemy
attacks the character, the character will lose one LP. LP will continue to decrease in this manner until the abnormality is removed.
BATTLE SYSTEM
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Martial Arts The basic attack of Martial Arts is the Punch. Martial Arts uses hitting and throwing to inflict damage.
Some think that using Martial Arts is barbaric, and thus prefer not to fight using this method.
Sword Arts The basic attack of a sword is Slash. A sword damages enemies with slashing attacks. Of all the weapons,
the sword has the most technique variations.
Axe Arts The basic attack of an axe is Slash. Normally, this Tool is used to chop wood. However, attacks using the blade of
an axe can be highly destructive, allowing the character the ability to cut and hit.
Staff Arts The basic attack of a staff is Beat. Although a staff is used more as a defensive weapon, it can serve an extremely
important role as a Tool. Being relatively easy to use, the player can use Staff Arts to target vital parts of an enemys body with
great accuracy.
Spear Arts The basic attack of a spear is Thrust. A spear is a strong weapon to use in melee attacks. Attacks using a spear
require good timing, similar to the sword. While using a spear, characters can protect themselves by executing Windmill.
Bow Arts The basic attack of a bow is Shoot. In this world, bows are the only projectile weapon that can attack enemies
from afar. Bows are useful because they can be used to perform ranged attacks from a safe distance.
“Anima” – An element that exists in all things in the world of SaGa Frontier 2
In the world of SaGa Frontier 2, civilizations and cultures are centered around the ability to manipulate Anima (the power source
of all things) in the form of Spell Arts. In order for the characters to use Spell Arts, they need the help of Quells (ancient artifacts
of a past civilization). Characters can also use Tools (artificial Quells) which are equipped with functions to help manipulate
Anima. Tools are nothing special; if the Anima that resides in all natural things can be extracted correctly, even small stones and
tree branches may be used as Tools.
SPELL ARTS – Powers used to extract power from weapons and armor.
Spell Arts are invoked by extracting Anima from items such as weapons (Gustave cannot use this power). After either Party or
Duel battles, spells of the same type as those used during battle can be learned. Like the Weapon Arts, the ability to acquire new
spells differs depending on the characters parameters. Spells are categorized into the following six types:
Tree Arts Uses the Anima that exists in plants. Tree Arts embody the following: tranquility,
protection, wind, and maturity. The Wood Spear is an example of a Tool that uses Tree Arts.
Stone Arts Uses the Anima that exists in minerals. Stone Arts embody the following: stones,
crystals, sand, and petrification. The Stone Knife is an example of a Tool that uses Stone Arts.
Flame Arts Uses the Anima that exists in fire. Flame Arts embody the following: light, energy, and
purification. The Light Spear is an example of a Tool that uses Flame Arts.