User Guide

STORY PROGRESSION
9
THE CHRONICLE
To display the Chronicle, move the cursor to one of the two <Chronicle> options shown on either
side of the World Map, and press the
button. Here, the history of the Gustave War and the events
that have already been experienced will be displayed.
Reading the Chronicle
The Chronicle begins with the birth of humanity and continues through the events leading up to the Gustave War. The player will
be able to move through the dates forward or backward by pressing the R1 or L1 button, respectively. To return to the Event
Selection Screen, move the cursor to the mark shown on the lower right corner of the screen, and press the
button. Doing so
will bring up the World Map. On the World Map, the player can display the Event Selection Screen by moving the cursor to a
desired country, and pressing the
button.
Before Clearing an Event
From the very start of the game, major historical events have been arranged into the Chronicle. Since it is possible to check the
dates of historical events, it may help to refer to the Chronicle frequently.
After Clearing an Event
Depending on the event, there will be instances when the cleared event will be added to the Chronicle as a new entry. Having this
feature creates an original history that is unique to each player.
FACILITIES & INFORMATION GATHERING
In order for the story to progress, it is necessary to gather information within towns, make use of
the shops, and buy items.
To talk to people, position the character in front of another person and press the
button. To
enter buildings in the towns, continue to press the directional button in the direction of the door.
By listening to the stories of the townspeople, the player will be able to understand the situation in
each country. The story will move forward by gathering more information.
Facilities
In towns, there are useful facilities besides houses, such as shops and inns.
Shops
In the shops, weapons and armor can be bought, and Anima Chips can be sold (see pages 22 & 23).
Inns
Staying at the inns will enable the character to recover HP, LP, WP, and SP.
Pubs
In the pubs, allies who are willing to help in the characters journey can be found.
STORY PROGRESSION
8
The unique Multi-Scenario System of SaGa Frontier 2 allows events to be selected freely, creating a unique flow of history
(the general flow of events can be seen below). Additionally, main characters will change depending on the events that have been
selected. As a result, the player will be able to get a behind-the-scenes look and experience history from a perspective that differs
from that of the main character, Gustave.
Event Development (Story of Gustave XIII)
The earliest part of the saga starts with the main character, Gustave XIII. Thus, the game can start from the birth of Gustave. When
this event is completed, a save confirmation message will be displayed. Move the cursor to <Yes> and press the
button to save.
Event Selection (Experience Different Events)
When the save is completed, the display will switch to the Event Selection Screen shown below. Here, different events from history
can be selected. This will allow a different story to be experienced (see the following sections). Main characters may change,
depending on which event is selected.
Additions to the Chronicle (New History is Added)
After the event from the selected history has been completed and saved, the display will return to the Event Selection Screen. On
this screen, move the cursor to one of the two <Atlas> options, and press the
button to display the World Map. Then move the
cursor to one of the two <Chronicle> options and press the
button to view the events that have been experienced to this point.
These events will be added to the Chronicle as a part of history. The story continues in this manner.
Event Selection & Switching Screens
Event selection allows players to select events from several possibilities displayed on the Event Selection Screen. The operations for
each screen are explained below.
EVENT SELECTION SCREEN
The name of the country appears on top of the Event Selection Screen. Events that have already
occurred are displayed in a darker font, and events that have not yet been experienced are
displayed in a lighter font. To get a quick briefing on events that have not been experienced,
simply move the cursor to any event displayed in a lighter font.
Switching the Event Selection Screen
The Event Selection Screen displays the map of individual countries. Pressing the L1 or R1 button allows the player to scroll
through the maps of various countries. The events that are underlined and displayed in a lighter font may be selected with the
directional button. Once an event is selected, press the
button to go to that particular event.
THE WORLD MAP
To display the World Map, move the cursor to one of the two <Atlas> options shown on either
side of the Event Selection Screen and press the
button. On the World Map, information about
a particular country can be obtained by placing the cursor on a desired country and pressing the
button. Doing this will bring up the Event Selection Screen for that particular country.