Operation Manual

Assembly instructions For:
Experience/ Classic/ Prime/XP:
Select:
Mini/ mini XP:
Object of The Game:
To be the first to place all tiles from the rack onto the table.
For Rummikub XP/Mini XP Please note:
For 5 or 6 players: use all of the 160.
For 4 or less players: we recommend you to use 104 tiles (numbered
1-13 in 4 colors twice, and 2 joker tiles).
Sets:
A "group" is a set of either three or four tiles of the same number but in different
colours. For example: black 7, red 7, blue 7, orange 7.
A "run" is a set of three or more consecutive (one after the other) numbers, which
are all of the same colour. For example: blue 3, 4, 5 and 6.
Set-up:
Place tiles face down in centre of table and mix well. Every player picks one tile.
The player with the highest number begins. Play proceeds clockwise.
Return tiles to table and mix tiles again. Every player then takes 14 tiles
and arranges them on his/her rack into sets of "groups" or "runs".
The remaining tiles on the table are the pool.
Playing The Game:
Players must place sets, valued at least 30 points (add up the set numbers),
onto the table in the first move. This move is called the "initial meld". If unable
to do an initial meld, or player chooses to delay initial meld, a tile must be taken
from the pool and this concludes the player's turn.
During the initial meld sets on the table may not be manipulated or built upon
with tiles from player’s rack.
Players have a time limit of 1 minute per turn. If by the end of 1 minute the
player has failed to successfully manipulate tiles on the table, all tiles must be
returned to their original position and three tiles must be taken from the pool
as a penalty. If there are leftover tiles (and players do not remember their
original positions) they get randomly placed in the pool.
Note: number 1 is always played as the lowest number and may not follow number 13.
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The Original
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Summary of content (4 pages)