User Manual

IMPORTANT: Players should not pass any discs until
the game finishes announcing the sequence. If
a player does pass a disc while the sequence is
being announced, the game will ask players to
wait. This will not impact the score.
If a player passes the wrong disc or fails to pass
the correct one within the allotted time, the game
ends. The game unit will announce the number of
correct passes made in this round.
Winning
The longest number of correct passes is stored in
the game’s memory as the recorded High Score.
Playing Again?
Play again to try to beat the High Score for
this round or try to beat the game’s recorded
High Score.
Add One Head-to-Head
Object: Slide the Hyper Discs under the arch in the
order they are called out by the game unit. With
each pass, one color is added onto the growing
sequence. The first player to score 3 points wins.
Get Ready
The game will indicate which player it is speaking
to by lighting the LED on that player’s side. The
game unit will announce which discs each player
should have to start with. For example, the game
unit will announce: “Player 1 starts with BLUE,
YELLOW. Player 2 starts with RED, GREEN.” When
players have the correct discs, press the flashing
button to get started.
Play
The game unit will call out a color. Pass this colored
9
Add One
Object: Slide the Hyper Discs under the arch in the
order they are called out by the game unit. With
each pass, one color is added onto the growing
sequence. Play together to increase your number
of correct passes made.
Get Ready
Each player starts with any 2 Hyper Discs. Color
doesn’t matter.
Play
The game unit will call out a color. Pass this colored
Hyper Disc under the arch to start the game. Now
pass the Hyper Discs under the arch in the growing
sequence called out by the game unit.
The game unit will begin by calling out one
colored disc. If players pass the correct disc within
the time limit, the game will continue. This time
the game unit will call out the first disc again but
will add a second. IMPORTANT: The second disc
MAY be the same as the first. For example, the
game unit may call out BLUE for the first pass and
then BLUE, BLUE for the second. Players must then
correctly make these two passes. If these two
passes are made correctly, the game unit will
call out the first two colors again followed by a
third color! Play continues this way with the game
adding another color to the sequence each time
it is completed correctly!
8
Add One Add One Head-to-Head
7W0425-1_44694 Hyper Slide I.ind8-9 8-9 4/30/07 10:42:25 AM