User's Manual

031133265000 Aa MONOPOLY CRAZY CASH Instructions (US)
LR6
LR6
LR6
MONOPOLY CRAZY CASH
Instructions (US)
If everyone agrees, you can swap properties with
each other during the game.
Make a deal! Swap properties for cash or for
other properties. Use your swaps to get pairs
of properties of the same color and earn
double rent!
Ending the Game
The game ends as normal, with one player going
bankrupt or the cash machine running out of notes.
1. Count up all your cash.
2. Add up your property total. Each property is
worth the amount another player would pay
you if they landed there.
3. Add the two numbers together.
4. The person with the highest total is the winner.
Even if you have no cash left, you could still win!
AIM OF
THE GAME
To earn the most money!
Move around the board
buying properties and
collecting rent when other
players land on them.
Put the bank card in the cash
machine for cash and Chance
cards!
When the cash machine is
empty, or when someone
runs out of money to pay for
something, the game ends.
The player with the most
money wins!
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares,
the MR. MONOPOLY name and character and each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro
for its property trading game and game equipment. © 1935, 2011. All Rights Reserved. TM & ® denote U.S. Trademarks.
Hasbro Inc., Pawtucket, RI 02862. USA. Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping NSW 2121, Australia.
Tel: 1300 138 697. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. “Tel: 0508 828 200.
HASBRO CANADA, LONGUEUIL, QC, CANADA J4G 1G2.
Consumer contact: USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,
Pawtucket, RI 02862 USA. Tel: 888-836-7025.
RULES FOR OLDER PLAYERS
The game ends as soon as either:
The cash machine runs out
OR
One player doesn’t have enough money to pay
for something. They have gone bankrupt!
If you’re bankrupt, give any money you do
have to the person you owe it to. This could be
the bank, too.
Count up all your cash. The player with the most
money wins!
WINNING THE GAME
CONTENTS
Board, 4 character movers,
die, pack of MONOPOLY
money and Chance cards,
16 houses and 8 hotels,
16 property cards, 1 cash
machine and 2 bank cards
(1 is a spare).
5
+
AGES
2-4
PLAYERS
c
The Fast-Dealing Property Trading Game
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33265
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference.
Batteries should be replaced by an adult.
CAUTION:
1. Always follow the instructions carefully.
Use only batteries specifi ed and be
sure to insert them correctly by
matching the + and – polarity markings.
2. Do not mix old batteries and new
batteries, or standard (carbon-zinc)
with alkaline batteries.
3. Remove exhausted or dead batteries
from the product.
4. Remove batteries if product is not to be played with for along time.
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected by, local electrical
interference, move it away from other electrical equipment. Reset
(switching off and back on again or removing and re-inserting
batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these with any other types
of batteries. Always remove from the product before recharging.
Recharge batteries under adult supervision. DO NOT RECHARGE
OTHER TYPES OF BATTERIES.
FCC Statement
NOTE: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference
in a residential installation. This equipment generates, uses and can radiate
radio frequency energy, and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifi cations to this unit not expressly
approved by the party responsible for compliance could void the user’s
authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme
NMB-003 du Canada.
x3
1.5V (4.5v) AA or LR6 size
NOT INCLUDED
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to insert batteries.
®
®
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