MAGNUM ELECTRONIC DART BOARD OWNER’S MANUAL Please Do N ot Hesitate to Contact Our Consumer H otline at 800-7590977 with Any Que stions That M ay Arise During Assembly or Use of This Pr oduct! Ver.
Unpacking the Game Unpack your new dartboard carefully, making sure all parts are included. The following components are included in this set: • 1 Electronic Dartboard • 6 Darts (unassembled) • Owner’s Manual This dartboard may have a protective film over the scoring display. Film should be removed for better clarity. Cricket Scoring Display This dartboard utilizes a dedicated cricket scoreboard within the scoring display that keeps track of each player’s segment status when playing Cricket.
Setup / Mounting Instructions The dartboard requires 4 “AA” Batteries. Please insert the 4 “AA” batteries into the dartboard first before mounting the dartboard to the wall Choose a location to hang the dartboard where there is about 10 feet of open space in front of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard Locate a wall stud and place a mark 77.25” from the floor. This will be your guide hole for the top mounting screw.
Dartboard Functions RESET button - Cancels current score and returns to start of game. POWER button - Press to turn game on or off. Dartboard has an automatic suspend mode to conserve power and battery life (if using batteries). The dartboard will make sound effect and display “SLEEP” on the display after approximately 3 minutes of non-use. However, the scores are stored in memory and can be restored by pressing any button. SOUND button - Press to change volume to high, low, or off.
Electronic Dartboard Operation 1. Press the POWER button to activate dartboard. A short musical introduction is played as the display goes through power-up test. Press GAME buttons until desired game is displayed 2. Press DOUBLE button (optional) to select starting and/or ending on doubles (used only in 301 - 901 games). This is explained in the game rules section. 3. Press PLAYER button to select the number of players (1, 2, 3, 4, t 2-2, t 3-3, t 4-4) The default setting is 2 players. 4.
Caring for your Electronic Dartboard Do not use excessive force when throwing darts. Throwing darts too hard will cause frequent tip breakage and cause excess wear on the board. Turn darts clockwise as you pull them from the board. This makes it easier to remove darts and extends the life of the tips. Remove the batteries when not in use for prolonged periods of time Do not spill liquids on the dartboard.
CyberMatch Feature This exciting feature allows solo player to play against the computer at one of five different levels of skill – only 1 player can compete against the CyberMatch competitor. This adds a level of competition to normally routine practice sessions. To activate the CyberMatch opponent: 1. Select the Game you wish to play 2.
Game Rules 301 This popular tournament and pub game is played by subtracting each dart from the starting number (301) until the player reaches exactly 0 (zero). If a player goes past zero it is considered a “Bust” and the score returns to where it was at the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the next round.
NO-SCORE CRICKET Same rules as standard Cricket except there is no point scoring. The object of this version is to be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye). SCRAM (For 2 players only) This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each segment - 15 to 20 and bullseye).
fails to score “over “their previous three-dart total, they will lose one life. When a player “equals” the previous three dart total, a life will also be lost. The last player with a life remaining is the winner. OVERS 5 LIVES OVERS 7 LIVES UNDERS -3 LIVES This game is the opposite of “Overs” Players must score less (“Under”) than their own previous three-dart total.
Each player attempts to score in each number from 1 through 20 in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for. A player must continue shooting for a segment until it is hit. The display will then indicate the next segment you should shoot for. There are many difficulty settings available for this game.
DOUBLE DOWN Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples count) is added to the starting total. The next round players throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are registered, the point total is cut in half.
The first player to total fifty-one (51) “fives” is the winner. The LCD screen will keep track of the point totals. NOTE: If a dart doesn't land in a segment and you press "MISS" button, the game will go to next player with sound indicator. Additional variations of this game are detailed below. The rules are the same except the total needed to win varies as indicated in the number following the game.
For example, if you select the 20 segment, you start on the double 20 (outer ring) and continue all the way through to the double 3. The “field” is made up of 11 individual segments and must be hit in order, expect for single segment. So, keeping with the example above, you must throw darts in the following segments in this order: Double 20 ... Single 20 ... Triple 20 ... Single 20 ... Outer Bullseye ... Inner Bullseye ... Outer Bullseye ... Single 3 ... Triple 3 ... Single 3 ... and finally a Double 3.
BASEBALL – 6 Innings This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each player throws 3 darts per “inning.” Inning 1 will use segment 1. Inner 2 will use segment 2 and … Inning 9 will sue segment 9. The field is laid out as shown in the diagram.
GREEN VS. RED (2 players only) This game is a race around the board, where skill at hitting doubles and triples pays off with victory. Player 1 is “green” and player 2 is “red.” Player 1 starts at 1, shooting for only doubles and triples that are green, works around the board clockwise, and ends at shooting inner and outer bullseye. Player 2 starts at 20, shooting for red segments, works around the board counter-clockwise, and ends at shooting inner and outer bullseye.
TRIPLE RING =Ringer3 points DOUBLE RING= Leaner2 points SINGLE SEGMENT = 1 point Scores will only count for the player or team with the most points in that round. For example, if player 1 scores 3 points and player 2 scores 1 point, only player 1 will awarded 3 points for that round. If the 2 players or teams score equal point, no one get a scrore. Rounds continue until 15 points are scored. HORSE SHOES 18 HORSE SHOES 24 HORSE SHOES 21 ELIMINATION The object of the game is to “Eliminate” your opponents.
Important Notes Darts It is recommended that you do not use darts that exceed 24 grams on this dartboard. The darts included with this dartboard are 10 grams. Replacement tips are available at most retailers carrying dart products. Cleaning your Electronic Dartboard Your electronic dartboard will provide many hours of competition if cared for properly. Regular dusting of the cabinet is recommended using a damp cloth. A mild detergent can be used if necessary.
Game Menu G01 301 G46 G02 401 G47 G03 501 G48 G04 601 G49 G05 701 G50 G06 801 G51 G07 901 G52 G08 CRICKET G53 G09 NO-SCORE CRICKET G54 ROUND THE CLOCKR 1 DOUBLES ROUND THE CLOCKR 5 DOUBLES ROUND THE CLOCKR 10 DOUBLES ROUND THE CLOCKR 15 DOUBLES ROUND THE CLOCKR 1 TRIPLES ROUND THE CLOCKR 5 TRIPLES ROUND THE CLOCKR 10 TRIPLES ROUND THE CLOCKR 15 TRIPLES KILLER G10 SCRAM G55 DOUBLE DOWN G11 CRUT THROAT CRICKET G56 DOUBLE DOWN 41 G12 ADV-CRICKET G57 ALL FIVER 51 G13 SHO
G26 COUNT UP700 G71 BASEBALL 9 INNING G27 COUNT UP800 G72 STEEPLECHASE G28 COUNT UP900 G73 SHOVE A PENNY G29 COUNT UP999 G74 NINE DART CENTURY G30 HI SCORE(3ROUNDS) G75 GREEN VS RED G31 HI SCORE(4ROUNDS) G76 BIG SIX 3 LIVES G32 HI SCORE(5ROUNDS) G77 BIG SIX 5 LIVES G33 HI SCORE(6ROUNDS) G78 BIG SIX 7 LIVES G34 HI SCORE(7ROUNDS) G79 HORSESHOES 12 G35 HI SCORE(8ROUNDS) G80 HORSESHOES 15 G36 HI SCORE(9ROUNDS) G81 HORSESHOES 18 G37 HI SCORE(10ROUNDS) G82 HORSESHOES
180-DAY LIMITED WARRANTY This product is warranted to the original purchaser to be free from defects in material or workmanship for a period of 180 days from the date of the original retail purchase. This warranty does not cover defects or damage due to improper installation, alteration, accident or any other event beyond the control of the manufacturer. Defects or damage resulting from misuse, abuse or negligence will void this warranty.