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Game Rules
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PREMIUM BACKGAMMON SET - NG2120
For replacement parts, or questions concerning your game, please call 800-759-0977.
BACKGAMMON
For 2 players
Backgammon is a game for two players, played on a
board consisting of twenty-four narrow triangles called
points. The triangles alternate in color and are grouped
into four quadrants of six triangles each. The quadrants
are referred to as a player’s home board and outer
board, and the opponent’s home board and outer board.
The home and outer boards are separated from each
other by a ridge down the center of the board called the
bar.
The points are numbered for either player starting in that
player’s home board. The outermost point is the twen-
ty-four point, which is also the opponent’s one point.
Each player has fifteen checkers of his own color.
Both players have their own pair of dice and a dice cup
used for shaking. A doubling cube, with the numerals 2,
4, 8, 16, 32, and 64 on its faces, is used to keep track of
the current stake of the game.
GOAL
The object of the game is move all your checkers into
your own home board and then bear them off. The first
player to bear off all of their checkers wins the game.
SETUP THE BOARD
At the beginning of the game, the board is laid out as
follows: two checkers on each player’s 24 point, five on
each player’s 13 point, three on each player’s 8 point,
and five on each player’s 6 point. (see right)
THE FIRST MOVE
To start the game, each player throws a single die. This
determines both the player to go first and the numbers to
be played. If equal numbers come up, then both players
roll again until they roll different numbers. The player
throwing the higher number now moves his checkers
according to the numbers showing on both dice.
HOW THE PIECES MOVE
After the first roll, the players throw two dice and alter-
nate turns.The roll of the dice indicates how many
points, or pips, the player is to move his checkers. The
checkers are always moved forward, to a lower-num-
bered point. The following rules apply:
1. A checker may be moved only to an open point, one
that is not occupied by two or more opposing
checkers.
2. The numbers on the two dice constitute separate
moves. For example, if a player rolls 5 and 3, he
may move one checker five spaces to an open point
and another checker three spaces to an open point,
or he may move the one checker a total of eight
spaces to an open point, but only if the intermediate
point (either three or five spaces from the starting
point) is also open.
3. A player who rolls doubles plays the numbers shown
on the dice, twice. A roll of 6 and 6 means that the
player has four sixes to use, and he may move any
combination of checkers he feels appropriate to
complete this requirement.
4. A player must use both numbers of a roll if it is
legally possible (or all four numbers of a double).
When only one number can be played, the player
must play that number. Or if either number can be
played but not both, the player must play the larger
one. When neither number can be used, the player
loses his turn. In the case of doubles, when all four
numbers cannot be played, the player must play as
many numbers as he can.
12 11 10 9 8 7 6 5 4 3 2 1
Outer Board White’s Home Board
Outer Board Black’s Home Board
13 14 15 16 17 18 19 20 21 22 23 24
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